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Navigation method and system for three-dimensional space based on voxel data, and computer readable storage medium

A technology of three-dimensional space and navigation method, applied in computing, image data processing, motion accessories, etc., can solve problems such as low computing efficiency and inability to meet business needs, and achieve high anthropomorphic effects

Inactive Publication Date: 2022-01-07
SHANGHAI LILITH COMPUTER TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing technical means, the logic judgment in the above calculation tasks and the preprocessing of the image data before rendering are performed by the CPU. For competitive games with high real-time performance, the calculation efficiency is low and cannot meet the business needs.

Method used

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  • Navigation method and system for three-dimensional space based on voxel data, and computer readable storage medium
  • Navigation method and system for three-dimensional space based on voxel data, and computer readable storage medium
  • Navigation method and system for three-dimensional space based on voxel data, and computer readable storage medium

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Embodiment Construction

[0022] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0023]Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0024] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular ...

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Abstract

The invention provides a navigation method and system for three-dimensional space based on voxel data, and a computer readable storage medium. According to the invention, pixel data is converted into voxel data, so the voxel data is highly matched with GPU operation; layer data and connection data are designed according to the voxel data, so a parallel calculation speed is higher in virtue of the layer data and the connection data; through the connection data, passing between different voxel layers on different foundation columns and different layers of adjacent foundation columns is achieved, and therefore, movement of an object in the three-dimensional space is achieved; different connection data can support different passing modes, a plurality of passing paths formed by the connection data exist between two fixed starting points and end points, and different connection data support different passing modes, so a plurality of passing combination modes exist between the two fixed starting points and the end points; and by selecting a combination mode with the minimum cost, an optimal passage combination mode can be selected.

Description

technical field [0001] The present invention relates to the technical field of game data processing, in particular to a navigation method, system and computer-readable storage medium of a three-dimensional space based on voxel data. Background technique [0002] A game scene is a collection of all scene elements in a virtual space in a video game, including map landforms, buildings, game characters, equipment props, etc. The interface of the game scene seen by the game user is often displayed in the form of a pixel scene, that is, the content of the game scene is displayed on the display screen according to the pixel data format. In multiplayer competitive games, it is necessary to detect and judge the behavior of characters in the game scene, as well as game target object detection, path navigation and other functions, involving a large amount of data calculations. Especially when game objects move in certain scenes, it is necessary to judge whether the three-dimensional s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T17/00G06T1/20
CPCA63F13/52G06T17/00G06T1/20
Inventor 李志凯熊鑫廖焕华赵浩南
Owner SHANGHAI LILITH COMPUTER TECH CO LTD
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