Method, device, equipment and storage medium for game data processing
A game data and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as player game resource data conflicts, achieve the effect of ensuring continuity and timeliness, and optimizing game experience
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Embodiment 1
[0037] Such as figure 1 As shown, a method for game data processing is provided, including the following steps:
[0038] S11: The central server receives the processing request.
[0039] S12: Determine whether the source of the processing request is a player request from the game server or a game player data request from the database server.
[0040] S13: When the source of the processing request is a player request initiated by the game server, process it according to the first processing mechanism.
[0041] S14: When the source of the processing request is the processing request of the game player data initiated by the database server, perform processing according to the second processing mechanism.
[0042] Specifically, when the central server receives the processing request initiated by the game server or the player data sent by the database server, the processing mechanisms adopted are respectively the first processing mechanism and the second processing mechanism. For...
Embodiment 2
[0044] Such as figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:
[0045] S131: The central server receives the request initiated by the game server;
[0046] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134 : judge whether to obtain cache information, if not, execute S135 : return request flow with exception.
[0047] Thus, the accuracy of the game data can be guaranteed.
Embodiment 3
[0049] Such as figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:
[0050] S131: The central server receives the request initiated by the game server;
[0051] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134: determine whether to acquire cache information. If the cache information is obtained, then further execute S136: determine the RGuid search role cache, if so, that is, the RGuid search role cache exists, then there are four situations in S138: the player is online, the player is offline, the player is saving, and the player is loading. At this time, execute S139: determine whether the player status is online or offline, if the judgment result is no, then execute S1311: forward the command to the game server, and then return normally, if the judgment result is yes, then execute S1310: join the offline requ...
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