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Method, device, equipment and storage medium for game data processing

A game data and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as player game resource data conflicts, achieve the effect of ensuring continuity and timeliness, and optimizing game experience

Active Publication Date: 2022-02-25
SUZHOU EAGLE NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In this field, online games (online games) are well known. Online games can be divided into client games, page games, and mobile client games (ie mobile games). In online games, for example, games often occur between players. The snatching of resources forms the addition and deletion of game resources between players, etc. However, when performing this kind of data processing operations, it often encounters the problem of game resource data conflicts between players, especially in distributed, multi-player This problem is even worse for players in threaded games

Method used

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  • Method, device, equipment and storage medium for game data processing
  • Method, device, equipment and storage medium for game data processing
  • Method, device, equipment and storage medium for game data processing

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0037] Such as figure 1 As shown, a method for game data processing is provided, including the following steps:

[0038] S11: The central server receives the processing request.

[0039] S12: Determine whether the source of the processing request is a player request from the game server or a game player data request from the database server.

[0040] S13: When the source of the processing request is a player request initiated by the game server, process it according to the first processing mechanism.

[0041] S14: When the source of the processing request is the processing request of the game player data initiated by the database server, perform processing according to the second processing mechanism.

[0042] Specifically, when the central server receives the processing request initiated by the game server or the player data sent by the database server, the processing mechanisms adopted are respectively the first processing mechanism and the second processing mechanism. For...

Embodiment 2

[0044] Such as figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:

[0045] S131: The central server receives the request initiated by the game server;

[0046] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134 : judge whether to obtain cache information, if not, execute S135 : return request flow with exception.

[0047] Thus, the accuracy of the game data can be guaranteed.

Embodiment 3

[0049] Such as figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:

[0050] S131: The central server receives the request initiated by the game server;

[0051] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134: determine whether to acquire cache information. If the cache information is obtained, then further execute S136: determine the RGuid search role cache, if so, that is, the RGuid search role cache exists, then there are four situations in S138: the player is online, the player is offline, the player is saving, and the player is loading. At this time, execute S139: determine whether the player status is online or offline, if the judgment result is no, then execute S1311: forward the command to the game server, and then return normally, if the judgment result is yes, then execute S1310: join the offline requ...

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PUM

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Abstract

The invention discloses a game data processing method, comprising the following steps: receiving a processing request; judging whether the source of the processing request is a player request from a game server or a game player data request from a database server; when the processing request When the source of the processing request is a player request initiated by the game server, it will be processed according to the first processing mechanism; when the source of the processing request is a processing request of the game player data initiated by the database server, it will be processed according to the second processing mechanism. Therefore, by judging the source of the received processing request, and using different mechanisms to process the processing request according to different sources, it is effectively ensured that each request can be processed without causing data confusion , while ensuring the smooth progress of the game, it ensures the continuity and timeliness of user operations and optimizes the user's gaming experience.

Description

technical field [0001] The present application relates to the field of computer Internet technology, and in particular to a method, device, device and storage medium for game data processing. Background technique [0002] In this field, online games (online games) are well known. Online games can be divided into client games, page games, and mobile client games (ie mobile games). In online games, for example, games often occur between players. The snatching of resources forms the addition and deletion of game resources between players, etc. However, when performing this kind of data processing operations, it often encounters the problem of game resource data conflicts between players, especially in distributed, multi-player This problem is even worse for players in threaded games. Contents of the invention [0003] The object of the present invention is to provide a game data processing method, device, device and storage medium, which can solve one or more of the above ex...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/79
CPCA63F13/79A63F2300/5546
Inventor 宋大伟李拓高庆
Owner SUZHOU EAGLE NETWORK TECH CO LTD
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