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Display method and device of virtual object information, storage medium and electronic device

A technology of virtual objects and display methods, applied in the Internet field, can solve the problems of limited number of manual dots, fixed length, and no consideration of the actual position of the falling objects, so as to reduce the production cost and solve the high cost effect.

Active Publication Date: 2018-06-12
TENCENT TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The way the grid is arranged will make the names of the dropped objects arranged very neatly, but because this method does not take into account the actual location of the dropped objects at all, and it does not conform to the physical phenomena of the real world, it gives the player a very unrealistic feeling, thus affecting the user experience;
[0008] The way of expressing the animation is full of tension. Because it is done manually, the arrangement is close to the actual situation. However, the number of manual dots is limited after all. In the case of many dropped objects, it takes a lot of energy for the development engineer. Causes a huge economic burden, and this scheme requires that the name of the item must be of fixed length, so it cannot adapt to the change of dynamic data well
[0009] For the technical problem of high cost of making game props in related technologies, no effective solution has been proposed yet

Method used

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  • Display method and device of virtual object information, storage medium and electronic device

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Embodiment Construction

[0029] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0030] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a display method and device of virtual object information, a storage medium and an electronic device. The method comprises the steps of obtaining a first instruction, wherein the first instruction is used for indicating a first object which is about to be displayed on a first area of a virtual scene, and the first object is a virtual object which allows to be picked up in the virtual scene; looking up a second object in the virtual scene, wherein the second object is a virtual object which is displayed on a second area in the virtual scene, wherein the second area intersects with the first area; at least moving the second object, wherein the moved second object is displayed on a third area in the virtual scene, and the third area does not intersect with the first area; displaying information used for indicating the first object and the second object on a target picture of a first client side, wherein the target picture is the collected picture of the first areaand the second area. By means of the display method and device of the virtual object information, the storage medium and the electronic device, the technical problem in the prior art that the cost formanufacturing game props is high is solved.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular to a method and device for displaying virtual object information, a storage medium, and an electronic device. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games through the Internet through handheld media devices, playing stand-alone or networked games through computers, and there are various types of games, such as barrage Shooting games, adventure games, simulation games, role-playing games, casual board games and other games, etc. In most types of games, a character controlled by a player can play against characters controlled by other players. Such as MOBA games, MOBA is the abbreviation of Multiplayer Online Battle Arena Games, translated into Chinese as multiplayer online tactical arena games. As two teams, the t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/52
CPCA63F13/52A63F13/60
Inventor 李俊王春贺
Owner TENCENT TECH SHANGHAI
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