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Method and device for processing normal map, storage medium, processor and terminal

A normal map and processing method technology, applied in the computer field, can solve the problems of large amount of calculation and high logic complexity in the skin representation of game characters, achieve fast real-time rendering, solve the large amount of calculation, and improve the effect of realism

Active Publication Date: 2018-08-24
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] At least some embodiments of the present invention provide a method, device, storage medium, processor and terminal for processing normal maps, so as to at least solve the problem that the game character skin representation methods provided in the related art have a large amount of calculation and relatively complex logic. high technical issues

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  • Method and device for processing normal map, storage medium, processor and terminal
  • Method and device for processing normal map, storage medium, processor and terminal
  • Method and device for processing normal map, storage medium, processor and terminal

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Embodiment Construction

[0032]In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0033] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate c...

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Abstract

The invention discloses a method and device for processing a normal map, a storage medium, a processor and a terminal. The method includes obtaining an initial normal map and a plurality of change normal maps according to an example basic model, wherein each of the plurality of change normal maps contains morphologic change data evolving from the example basic model; according to a first weight value set for each of the plurality of change normal maps in advance, performing synthesis processing on the initial normal map and the plurality of change normal maps to obtain a synthesized normal map; and performing interpolation processing between the initial normal map and the synthesized normal map, and rendering and displaying an interpolation result. The method provided by the invention solves the technical problem in related technologies that a provided game role skin manifestation mode is relatively large in calculation amount and relatively high in logic complexity.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a processing method, device, storage medium, processor and terminal of a normal map. Background technique [0002] The current field of real-time 3D images has been more flexibly used with the improvement of hardware. In particular, the computing and processing capabilities of the graphics in the game industry are improving day by day, and the era that needs to be closer to the real graphics has arrived. Then, there is a need for a method or device for handling many elements that need to be represented in games more easily and more quickly. For example: character skin rendering, which can be used not only for simulation, but also for games, animation, and training. [0003] In character skin rendering, in order to achieve rapid and realistic performance, there have been many attempts related to related technologies, which may include but not limited to the following methods: Fr...

Claims

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Application Information

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IPC IPC(8): G06T13/40G06T15/04
CPCG06T13/40G06T15/04
Inventor 申宗武
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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