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Load balancing method for game room servers

A load balancing and room service technology, applied in the field of game servers, can solve problems such as server idleness, opening, server load instability, etc., and achieve the effect of powerful processing capacity and load balancing

Inactive Publication Date: 2019-01-11
友谊时光科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Although the number of virtual machine servers can be increased by means of virtual machines, since the number of people in each game area is uncertain, there will be a large number of requests for opening game rooms
The server load of the corresponding virtual machine is unstable, and it is easy to cause the server corresponding to a certain area to be busy, while the server of the virtual machine corresponding to other areas is idle

Method used

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  • Load balancing method for game room servers
  • Load balancing method for game room servers
  • Load balancing method for game room servers

Examples

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Embodiment Construction

[0043] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0044] A load balancing method for a game room server provided by an embodiment of the present invention can solve at least one or more of the above technical problems.

[0045] Such as figure 1 Shown is a load balancing method for game room servers, wherein the method includes the following steps:

[0046] S1: The user enters from the game lobb...

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Abstract

The invention provides a load balancing method for game room servers, comprising the following steps: a user enters from a game hall and initiates a request for creating a room; entering the game listserver from the game hall; running a game list server management process in the game list server to select and allocate a corresponding game room server; running a game room service management process on the game room server to select and allocate a corresponding game room process; running the game room process into the corresponding game room; game hall, game list server, game room server and game rooms are all set for dynamic expansion. At the same time, the invention can achieve load balancing at the process level, so that the invention can be applied and deployed on the same physical machine, the powerful processing capacity of multi-core cpu is fully utilized, and no waste is generated. At the same time, the combination of random assignment algorithm and minimum assignment algorithmis used, and the number of rooms is pre-corrected to prevent avalanche phenomenon.

Description

technical field [0001] The invention relates to the technical field of game servers, in particular to a load balancing method for game room servers. Background technique [0002] Due to the particularity of the game server, many games need to open many partitions, and each partition needs to correspond to a server. Since the number of people in each district is different and the load is different, it is a serious waste of the computing power of the server. For internationalized mobile games, the number of people in many countries and regions is small, and many partitions are opened, which will cause a serious waste of servers. [0003] Considering the cost of the rack, the prior art usually does not adopt the solution of reducing the configuration of each physical server to increase the number of server physical machines, but reduces the configuration of virtual machines to more fully utilize server resources. For example, opening 2-8 virtual machines on a physical server ...

Claims

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Application Information

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IPC IPC(8): A63F13/358
CPCA63F13/358A63F2300/534
Inventor 宋大伟李拓
Owner 友谊时光科技股份有限公司
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