Adjustable VR integrated game platform

An adjustable and game technology, applied in the field of game platforms, can solve problems such as inability to adjust the platform, tripping, and inability to enhance the user's sense of reality, and achieve the effects of enhancing the sense of reality, reducing pain, and increasing fun.

Active Publication Date: 2019-08-09
深圳市欧阳麦乐科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Aiming at the deficiencies of the prior art, the present invention provides an adjustable VR integrated game platform, which solves the problem that the VR heterogeneous space game platform in the above-mentioned background technology cannot be well adjusted according to the user's own needs during use. The height adjusts the platform to a suitable height, but it cannot change the height of the connecting wire well to prevent the user from tripping over the connecting wire, it cannot provide users with a multi-faceted protective structure, and it cannot pass dry ice, colored lights and speakers well. The three enhance the realism of user operations

Method used

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Embodiment Construction

[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention.

[0027] In the description of the present invention, unless otherwise stated, the meaning of "plurality" is two or more; the terms "upper", "lower", "left", "right", "inner", "outer" , "front end", "rear end", "head", "tail", etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than Nothing indicating or implying that a referenced device or element must have a particular orientation, be constructed, and operate in a particular orientation should therefore not be construed as limiting ...

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Abstract

The invention discloses an adjustable VR integrated game platform and relates to the technical field of game platforms, specifically to an adjustable VR integrated game platform. The adjustable VR integrated game platform comprises a pedestal, a display and a support. A guard is installed above the pedestal, and a bumping post is installed among the guard. A festoon lamp is installed above the bumping post. A rubber bottom pad is arranged inside the guard, and bumps are fixed on the upper surface of the rubber bottom pad. A sponge pad is installed around the rubber bottom pad, and the middle part of the sponge pad is provided with a dry ice chamber. The adjustable VR integrated game platform is provided with the sponge pad and the dry ice chamber. Through the sponge pad, impact strength between a user and the platform can be effectively buffered to reduce damage to the user; and through the dry ice chamber, dry ice gas can be ejected through a through hole so as to effectively enhancethe feeling of the user and enhance the sense of reality that is applied by the platform to the user, and interest and exciting feelings can be effectively increased for experience of the user.

Description

technical field [0001] The invention relates to the technical field of game platforms, in particular to an adjustable integrated VR game platform. Background technique [0002] Virtual reality technology is an important direction of simulation technology. It is a combination of simulation technology and computer graphics, human-machine interface technology, multimedia technology, sensor technology and network technology. Virtual reality technology mainly includes simulated environment, perception, In terms of natural skills and sensing equipment, the simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Natural skills refer to human head rotation, eyes, gestures, or other human behaviors, which are processed by the computer. The participants' movements are adapted to the data and respond in real time to the user's input, which is fed back to the user's five senses respectively. Sensing devices refer to 3D interactive devices...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/90A63F13/28A63F13/26
CPCA63F13/90A63F13/28A63F13/26A63F2300/20A63F2300/302A63F2300/308
Inventor 商宏伟
Owner 深圳市欧阳麦乐科技有限公司
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