An Attention Training Method Based on VR and Eye Tracker

A training method and eye tracker technology, applied in the field of attention training, can solve the problems of tablet immersion, poor operation and imagination, troublesome recovery and layout, single training scene, etc., to achieve rich experience, easy mastery, and immersion good effect

Active Publication Date: 2022-06-28
杭州同绘科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Existing training methods include (1) the model of physical training room, that is, the room is full of toys and building blocks, and the child will find out the designated building blocks within a specified time; however, the training scene of this training method is single, and recovery and arrangement Troublesome, boring, children get bored easily
(2) Find the difference game on the tablet, complete the task within a limited time; the immersion, operation, and imagination of the tablet are not good; (3) monitor the attention value through the EEG, complete the homework, etc., but the child still does not Concentration, low attention value, limited attention improvement

Method used

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  • An Attention Training Method Based on VR and Eye Tracker

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Embodiment Construction

[0028] The technical solutions of the present invention will be described in further detail below with reference to the accompanying drawings. It should be noted that the specific embodiments are only detailed descriptions of the present invention and should not be regarded as limitations of the present invention.

[0029] like figure 1 As shown, an attention training method based on VR and eye tracker includes the following steps:

[0030] (1) Loading training scene information,

[0031] (2) Check eye movement data;

[0032] (3) Judging whether the viewpoint is on the object to be selected;

[0033] (4) The object is highlighted;

[0034] (5) The target object needs to be selected;

[0035] (6) Check whether the viewpoint is on the target object;

[0036] (7) If the viewpoint is on the target object, check whether the duration meets the set requirements; if the duration does not meet the set requirements, keep it selected until the set requirements are met;

[0037] (8)...

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Abstract

The invention discloses an attention training method based on VR and an eye tracker. The invention uses VR glasses to create a variety of real scene spaces, such as space, forest, ocean, starry sky, grassland, foreign land, alien, etc. It is easier to attract children, enrich children's experience, and it is easier to concentrate; the method of attention and gazing operation based on eye tracker is simple and easier to master. Eye movement is a direct method of maintaining attention, and the training effect is good.

Description

technical field [0001] The invention specifically relates to an attention training method based on VR and an eye tracker. Background technique [0002] Attention deficit is generally more obvious in children with ADHD and autism. Hyperactivity is the inability to focus on one thing consistently. Concentration is an important form of attention. [0003] The existing training methods include (1) the model of the physical training room, that is, the room is full of toys and building blocks, and the child finds the specified building blocks within a specified time; however, the training scene of this training method is single, recovery and arrangement. Troublesome, boring, kids get bored easily. (2) Find different games on the tablet, complete the task within a limited time; the tablet's sense of immersion, operation, and imagination is not good; (3) Monitor attention value through EEG, complete homework, etc., but the child still does not Will concentrate, low attention val...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A61M21/00A61B5/16
CPCA61M21/00A61B5/163A61M2021/0044A61M2021/005
Inventor 郝爱民梁晓辉杨文军李明江高阳
Owner 杭州同绘科技有限公司
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