Game video sharing method and system and mobile terminal
A mobile terminal and video recording technology, which is applied in the field of game video recording, can solve problems such as unfavorable game promotion, affecting players' enthusiasm for sharing games, and complicated operation of sharing game video recordings, so as to save game running data, speed up sharing speed, and avoid stuck problems Effect
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Embodiment 1
[0042] S1. A recording start request and a recording end request are preset, and both the start request and the end request are specific game scenarios;
[0043] S2. In the game, monitor the game player's game scene in real time, and judge whether the current game scene is a video recording start request or a video recording end request;
[0044] S3. In response to the recording start request, perform game recording; in response to the recording end request, obtain the game recording;
[0045] S4. Rating the game video, and obtaining the rating value of the game video;
[0046] S5. Execute optimized sorting of the game video recordings based on the order of rating values from large to small;
[0047] S6. When exiting the game, choose a game video from the optimized ranking based on the mobile terminal, and share it in the network social platform;
[0048] S7. Obtain video sharing restrictions on social networking platforms;
[0049] S8. Determine whether the game video me...
Embodiment 2
[0060] Repeat steps S1-S5 in embodiment 1;
[0061] S6. When exiting the game, select a plurality of game videos from the optimization ranking based on the mobile terminal, and share them on the network social platform;
[0062] S7. Acquiring a processing threshold based on the mobile terminal;
[0063] S8. Obtain the recording and video sharing restrictions of the online social platform;
[0064] S9. Identify whether multiple game recordings meet the sharing restrictions based on the order of rating values from large to small; if so, share them on the social network platform in order of rating values from small to large; if not, group based on the processing threshold Process gameplay replays that don't meet sharing limits and automatically share gameplay replays when processing is complete.
[0065] In this embodiment, the grouping processing method based on the processing threshold in step S9 is as follows:
[0066] Obtain the amount of unoccupied running memory in t...
Embodiment approach 1
[0074] In this embodiment, taking the battle game as an example, the response execution (steps S1-S3) about the game video recording: in the game, at least two game players start to fight each other as the video recording start request, and the completion of the battle as the video recording end request;
[0075] A further explanation is: A / A1 / A2 / A3 / A4 is the red team player, B / B1 / B2 / B3 / B4 is the blue team player, and the red team and the blue team are the two sides of the battle, of which player A's Take the angle of view as an example. In A’s angle of view, at least one blue player appears, and when A and the blue player form a scene of mutual attack, the recording starts, and when the mutual attack ends, the recording stops.
[0076] Specifically, in the battle game, the game video takes the game player as the video perspective, and the video is recorded within the visible range, thereby improving the pertinence of the video and avoiding too many non-combat factors in the vi...
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