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Gene knowledge learning and intelligence developmental playing card

A gene and base card technology, applied in educational utensils, instruments, teaching aids, etc., can solve the problem of not being able to directly obtain basic knowledge of genetics and genome, and achieve the effect of rich content, novel gameplay and reasonable design.

Inactive Publication Date: 2004-06-02
周雁 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention mainly solves the technical problem that the existing licensed entertainment products cannot directly obtain the basic knowledge of genetics and genome from the entertainment.

Method used

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  • Gene knowledge learning and intelligence developmental playing card
  • Gene knowledge learning and intelligence developmental playing card
  • Gene knowledge learning and intelligence developmental playing card

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0036] Embodiment: The playing cards allow users to design their own game modes, and all or part of the playing cards can be selected to carry out according to different game methods. The following are 32 "information cards" (representing codons of 19 amino acids other than methionine, 3 methionine and initiation codons, 3 terminators, and 3 introns to mark GT ... AG, 2 each of AATAA, TATA Box) and 18 A, T, C, G "base cards", 2 each of purine and pyrimidine cards, a total of 108 cards consisting of a pair of "genetic puzzle cards" Taking cards (DNA type)" as an example, two game methods are introduced.

[0037] 1. Fishing:

[0038]This kind of gameplay is for 2 to 4 players. Arrange 32 "information cards" together with their backs up and place them on one side; shuffle 76 "base cards" and place them backs up on the other side. Each game participant takes 2 "information cards" and 6 "base cards". If some of the "base cards" in the hand can satisfy a certain sequence combinat...

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PUM

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Abstract

The invention relates to a novel card implement whose face contents and playing rules originates from the elementary knowledge of genetics and genome, the cards include basic group cards and information cards, wherein four types of deoxyribonucleoside and their abbreviation are indicated on the basic group cards, i.e. adenine (B), guanopterin (G), cytosine (C) and thymidine (T), the said information cards at least includes, promoter, i.e. ATG, terminater, i.e.TAA, TAG, TGA, and 20 codon of amino acids. The invention integrates the teaching of genetics and genome elementary knowledge with card playing and recreation.

Description

technical field [0001] The present invention relates to a cultural, educational and entertainment product, in particular to a new card set whose card face and card playing rules are derived from the basic knowledge of genetics and genome. It aims to popularize this knowledge among non-professionals It is fun to teach, so that students and other people who are interested in genome can learn more related knowledge through some simple games. Background technique [0002] Among the traditional entertainment cards, the poker with the natural number sequence as the structural connection key is one of the favorite cards of men, women and children. In order to make this kind of entertainment tool serve the teaching better, many people have made unremitting efforts. For example, someone has applied for a patent of invention (patent application No. 88106252.9, examination number 1016470B) called "Chinese character script series assembly plate". The whole deck is composed of single-w...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B19/22
Inventor 周雁张亮汪建许华勇于军
Owner 周雁
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