Gene knowledge learning and intelligence developmental playing card
A gene and base card technology, applied in educational utensils, instruments, teaching aids, etc., can solve the problem of not being able to directly obtain basic knowledge of genetics and genome, and achieve the effect of rich content, novel gameplay and reasonable design.
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[0036] Embodiment: The playing cards allow users to design their own game modes, and all or part of the playing cards can be selected to carry out according to different game methods. The following are 32 "information cards" (representing codons of 19 amino acids other than methionine, 3 methionine and initiation codons, 3 terminators, and 3 introns to mark GT ... AG, 2 each of AATAA, TATA Box) and 18 A, T, C, G "base cards", 2 each of purine and pyrimidine cards, a total of 108 cards consisting of a pair of "genetic puzzle cards" Taking cards (DNA type)" as an example, two game methods are introduced.
[0037] 1. Fishing:
[0038]This kind of gameplay is for 2 to 4 players. Arrange 32 "information cards" together with their backs up and place them on one side; shuffle 76 "base cards" and place them backs up on the other side. Each game participant takes 2 "information cards" and 6 "base cards". If some of the "base cards" in the hand can satisfy a certain sequence combinat...
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