Method for continuously playing video clips without regeneration

Inactive Publication Date: 2016-08-25
CARNEGIE TECH INVESTMENT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a method for playing video clips without regeneration, allowing for seamless playback of multiple clips without downloading and editing them in an off-line environment. The method allows for easy adjustment of clip start and end positions, reducing labor costs and the risk of human error. The method also uses a memory to pre-read video data and store it for direct reading during playback, further improving efficiency. Overall, the invention simplifies the process of making video clips and reduces labor costs for live broadcast.

Problems solved by technology

In addition, one machine can only record clips from a single input video.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0018]According to the present invention, a method for continuously playing video clips without regeneration comprises the following steps:

[0019]Step 1: establishing OUT-point setting rules, according to, for example, actual situations of a certain game, and setting different durations or a single duration for the OUT-point setting rules;

[0020]Step 2: capturing at least one stream of a game video;

[0021]Step 3: monitoring the captured game video, and setting an IN point when a critical motion occurs;

[0022]Step 4: automatically choosing and applying one said OUT-point setting rule, and obtaining corresponding duration information related to the chosen rule;

[0023]Step 5: according to the duration information and a position of the IN point, calculating a position of the OUT point, so as to form a clip record, which at least includes a name of the game video, and information about time-based positions of the IN point and the OUT point in the game video;

[0024]Step 6: manually or automatic...

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PUM

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Abstract

A method for continuously playing video clips without regeneration involves calling on clip records to be continuously played, making an index file according to the order of playback, during replay, finding out a game video of a current play node and its start position and end position, playing the game video to S second before an OUT point, starting to pre-read a video of the next play node and storing it in a memory, and when the current play node is played to its end, reading out the pre-read video from the memory and playing it, thereby achieving seamless playback.

Description

TECHNICAL FIELD OF THE INVENTION[0001]The present invention relates to a method for continuously playing video clips without regeneration.DESCRIPTION OF THE PRIOR ART[0002]Presently, for live broadcast of a sports game, multiple video cameras are deployed to capture live videos from different viewpoints, and these video sources have to be in-site processed for making clips for immediate replay. In the process, a producer monitoring the captured video sources sets an IN point at the beginning of a critical motion, and sets an OUT point at the end of the very critical motions, so as to define and store a video clip. Then the producer writes the recording site and name of the clip to form a retrievable index keyword, which allows retrieval of the video clip when a corresponding replay is required during the live broadcast. During a session of live broadcast, it is common to collect different video clips of one or more critical motions for serial replay. For doing so, the prerequisite i...

Claims

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Application Information

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IPC IPC(8): H04N21/262H04N21/482H04N21/81H04N21/845H04N21/8547H04N21/431H04N21/44H04N21/234H04N21/2187H04N21/8549
CPCG06F17/30017H04N21/26258H04N21/2187H04N21/4825H04N21/8133H04N21/8456H04N21/8547H04N21/4316H04N21/44008H04N21/23418H04N21/8549G06F16/40H04N21/21805
Inventor PAN, CHONGGUANGLI, BINGYU
Owner CARNEGIE TECH INVESTMENT
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