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Interactive competitive dice rolling board-game

a board game and dice technology, applied in the field of interactive competitive dice rolling board game, can solve the problems of large amount of alcohol consumption, limited outdoor play, lack of ability to keep multiple users constantly involved, etc., and achieve the effect of affecting the score of the other teams and higher skill level

Active Publication Date: 2019-05-16
VILLELA SHAWN CHRISTOPHER
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent is about a game board for a dice game that has special scoring areas and barriers to prevent the dice from hitting certain areas. The game board is made up of a base and a front ramp, with a center scoring surface that has angling edges and two scoring crevices. The game board can be made of ABS or wood, and there can be multiple game boards or a kit that includes two game boards and cups for the dice. The game can be played with two teams and multiple players on each team. The technical effects of this patent are that it provides a more challenging and rewarding experience for players of all skill levels, and it allows for a more intricate scoring system based on the dice's movement and the player's skill.

Problems solved by technology

However, a disadvantage of most of these games that they can only be played exclusively outdoor.
There are other games that may be played indoor such as darts, pool, and other amusement games such as, but they lack the ability to keep multiple users constantly involved.
One of the games that has become recently popularized is U.S. Pat. No. 7,325,807, otherwise known as “Beer Pong.” The major disadvantage of this game is the large amounts of consumption of alcohol that may be ingested during games, the mess it may create, and the users may become overly-inebriated.
Also, minors may be present during this game, giving a bad influence.

Method used

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  • Interactive competitive dice rolling board-game
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first embodiment

—FIGS. 1A-1E—FIRST EMBODIMENT

[0025]This invention relates to recreational amusement board games that includes accessories to play. More specifically, this invention relates to the interactive competitive branch of games in which players of any skill level face off against each other until a final score is reached according to the rules of the game. Any player that dedicates more time may be rewarded with the ability to play at a higher skill level. The game involves skill, chance, and the ability to negatively affect the other teams score.

[0026]Referring to FIG. 4, which shows two different game mode setups that will be further described in the “Operations” section. The subject invention comprises of two (2) game-boards that are laid out on opposite ends of a table 70 with the back corners of the invention at the very edge of the table, but not overlapping the ends of the table. There are six (6) post-cups that are included that can be inserted in the two game-boards (3 post-cups in...

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Abstract

A dice rolling table game that comprises of a pair of teams that compete against each other by rolling their dice onto a game-board with multiple holes and flat surfaces that are prescribed a certain amount of points if the dice land onto the said areas, if the dice does not roll onto the board it will not count. If the dice rolls off the board, this may negatively affect the team that threw the dice or positively affect the defense that caught the dice. Games are played to a certain amount of points and the first to reach those points and win by two points, wins the game. Open containers, which are referred to as “post-cups,” are involved in the game, but are not filled with any liquids. The post-cups may be used to toss and catch the dice. There are more than one game modes that will be described in this present invention, but are not limited to in relation to the described invention. There are different rules and said cups may not be used depending on the type of game-mode that is being played on said invention.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]None.BACKGROUND OF THE INVENTION[0002]A frequent way for people to relieve stress and have fun is to go to parties, gatherings, social outings, etc. One of the most common ways for people to enjoy their time at social gatherings is to play a party game / backyard game. When healthy competition between groups of individuals is introduced, the competition often has an ability to heighten the level of joy at a party. Not only that, but these games have the ability to improve cognitive function, teamwork, and friendship.[0003]Plenty of games exist that have this ability including, but not limited to: Cornholes (Bags), Ladders, Washers. However, a disadvantage of most of these games that they can only be played exclusively outdoor. There are other games that may be played indoor such as darts, pool, and other amusement games such as, but they lack the ability to keep multiple users constantly involved. Another great example is U.S. Pat. No. 905,...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/04A63F3/00
CPCA63F9/0402A63F3/00003A63B67/06A63F2009/0053A63B2067/061
Inventor VILLELA, SHAWN CHRISTOPHER
Owner VILLELA SHAWN CHRISTOPHER
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