Method and system for live broadcast of peer-to-peer (P2P) streaming media

A technology of streaming media and live streaming, which is applied in the field of network streaming media and can solve problems such as node data integrity
CN102137124BActive Publication Date: 2015-02-18CHINA TELECOM CORP LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
CHINA TELECOM CORP LTD
Publication Date
2015-02-18

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Abstract

The invention discloses a method and a system for live broadcast of peer-to-peer (P2P) streaming media. The method comprises the following steps that: the state of a data buffer zone of a live streaming media is monitored; when a data safe zone is not fully filled by the data of the data buffer zone, a client node preferably requests the corresponding live broadcast streaming media data to a compensation server; and when the data safe zone is fully filled by the data of the data buffer zone, the client node requests the corresponding live broadcast streaming media data to an upper node according to a mark of the upper node. In the method and the system, the user node selects the nodes with good network transmission attribute according to a node marking strategy to form a node queue so as to meet a data transmission requirement under a high-definition code stream condition; and through a compensation strategy of the safe zone, safety precaution of data buffering capacity is realized, data intelligent functionalized compensation is actualized and P2P high-definition streaming media live broadcast smooth play is realized.
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Description

Technical field

[0001] The present invention relates to the technical field of network streaming media, in particular to a P2P (Peer to Peer) network streaming media live broadcast method and system. Background technique

[0002] Streaming media refers to a media format that is played on the Internet / Intranet by means of streaming transmission. Streaming transmits the entire multimedia content such as audio, video or three-dimensional media through a specific compression method to generate compressed packages, which are transmitted by the media server to the user terminal in real time. The client can play the media without downloading the complete media content. Compared with the simple download method, this streaming method of downloading and playing multimedia files not only greatly shortens the startup delay, but also greatly reduces the system cache capacity requirement, which greatly reduces the user's waiting time.

[0003] Streaming media applications are becoming more and...

Claims

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