Method for optimizing video memory space in texture discharge manner
A space and texture technology, applied in the field of electronics, can solve the problems of waste and large space, and achieve the effect of improving the utilization rate and optimizing the memory space.
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[0030] In order to describe in detail the technical content, structural features, achieved objectives and effects of the present invention, the following is a detailed description in conjunction with the embodiments and accompanying drawings.
[0031] See figure 1 , The present invention uses the method of texture layout to optimize the display memory space, and encapsulates part of the three-dimensional rendering functions in OpenGL ES into a graphics engine library, and each object in the graphics engine library corresponds to a video memory space for storing the drawn Texture content; the steps to obtain the object texture space include:
[0032] a. Apply for video memory space that meets the size of the texture bound into a texture and bind it into a texture;
[0033] b. Obtain a rectangular area from the video memory space that has been bound into a texture according to the size of the object, and the rectangular area cannot overlap with an area already occupied by other objects...
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