Multithread realization method for rasterization stage in graphic rendering
A graphics rendering and implementation method technology, applied in the field of subtitle processing, can solve the problems of CPU underutilization and low efficiency, and achieve the effects of realizing parallelism, improving filling, and high-efficiency parallelism
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[0016] The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, not all of the embodiments. The embodiments in the invention, and all other embodiments obtained by those of ordinary skill in the art without creative efforts, fall within the protection scope of the present invention.
[0017] On the one hand, an embodiment of the present invention provides a multi-threaded implementation method for rasterizing triangle slice filling in graphics rendering. FIG. 2 shows a specific implementation method of an embodiment of the present invention, and is described as follows:
[0018] Step S1: Calculate the bounding box of the three-dimensional object in the screen space. Calculate the coordinates of the eight vertices in the screen space of ...
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