Cooperative playback method, device, equipment and system

A playback method and playback device technology, applied in the network field, can solve the problem of high learning costs
CN103442297BActive Publication Date: 2017-09-01XIAOMI INC

Patent Information

Authority / Receiving Office
CN Β· China
Patent Type
Patents(China)
Current Assignee / Owner
XIAOMI INC
Publication Date
2017-09-01

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Abstract

The invention discloses a cooperative playing method, device, equipment and system, and belongs to the field of network technology. The method includes: establishing a predetermined connection with the target device; providing a target trigger signal to the target device through the predetermined connection, the target trigger signal is used to trigger the target device to play multimedia resources at a specified time, and the specified time corresponds to a local playing time; at the local playing time Play multimedia resources. The present invention provides a target trigger signal to the target device through a predetermined connection, and the target trigger signal is used to trigger the target device to play the multimedia resource at a specified time corresponding to the local playback time, and play the multimedia resource at the local playback time; thereby completing the multimedia on two devices The cooperative playback of resources solves the problem of high learning costs caused by ensuring the coordination and consistency of multiple electronic devices when playing multimedia resources; it achieves the effect of ensuring the coordination and consistency of multiple electronic devices when playing multimedia resources.
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Description

technical field

[0001] The present invention relates to the field of network technology, in particular to a method, device, equipment and system for cooperative playback. Background technique

[0002] At present, most electronic devices can realize the playback of multimedia resources, and under the user's operation, two or more electronic devices can also perform cooperative playback of multimedia resources. "Electronic devices" as used herein include smartphones, personal digital assistants (PDAs), and e-book readers, among others.

[0003] Take two electronic devices cooperatively playing an animation of sending and receiving flowers as an example: After the first electronic device and the second electronic device are placed side by side, the user manually clicks the The preparation interface can respectively trigger the flower sending animation of the first electronic device and the flower receiving animation of the second electronic device, that is, the first electroni...

Claims

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