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Monocular visual field self-adaptive adjustment method and device, head-mounted visual equipment

A self-adaptive, head-mounted technology, applied in the computer field, can solve problems such as the inability to solve the problem of adaptability between the user's interpupillary distance and the HMD device, the corneal light reflection method is clumsy, and no solution is proposed, so as to enhance convenience, Reduce operational complexity and solve difficult-to-adapt effects

Active Publication Date: 2019-09-20
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the biggest problem with VR games at present is that gamers may experience physical discomfort during the game experience, such as dizziness and nausea. Among them, one of the more important reasons is the lack of the HMD device worn and the two built-in cameras in VR games. Well-adapted to the pupil distance of gamers
[0016] The interpupillary distance meter based on the corneal light reflection method is widely used. Although it is regarded as an accurate and convenient interpupillary distance measurement method, the above method can only be realized under the premise of the presence of observers. When the interpupillary distance detection is not used as It is a special test, but the preprocessing operation before the user uses the HMD device to watch the VR image, the corneal light reflection method will appear very clumsy, and its specific defects are:
However, this method still cannot solve the problem of adaptability between the user's interpupillary distance and the HMD device itself. Even if the user's line of sight can be obtained in real time, it cannot avoid image distortion and blurring caused by difficult adaptation of the interpupillary distance, which will cause the user to feel dizzy. nausea
[0032] For the above problems, no effective solution has been proposed

Method used

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Embodiment Construction

[0069] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0070] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a monocular vision field self-adaptive adjustment method and device and a wearable visual device. The method includes the steps that the pupil distance of a to-be-detected user is obtained by an eye tracking device additionally arranged in the wearable visual device, wherein the eye tracking device can move in a telescopic mode in a preset moving area; according to the pupil distance, an optical element, corresponding to the pupil distance, in the wearable visual device and / or a display image of a display screen are subjected to self-adaptive adjustment. The technical problem that in the prior art, the pupil distance of a user using a wearable visual device cannot be matched with the wearable visual device easily is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a monocular vision self-adaptive adjustment method and device, and a head-mounted visual device. Background technique [0002] With the rapid development of virtual reality technology (VR), VR games based on Oculus Rift, Cardboard, Gear VR and other head-mounted visual devices (HMD), mainly referring to VR glasses, are constantly emerging, bringing gamers Unprecedented degree of fidelity, so that gamers can fully immerse themselves in the game world, with a strong sense of substitution. However, the biggest problem with VR games at present is that gamers may experience physical discomfort during the game experience, such as dizziness and nausea. Among them, one of the more important reasons is the lack of the HMD device worn and the two built-in cameras in VR games. It is well adapted to the interpupillary distance of game players. Not only VR games, but also when users use HMD...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01
Inventor 袁冬生
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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