Game scene generation method and device and electronic equipment

A game scene and game technology, applied in the field of games, can solve problems such as difficult operation of equipment, reduce interest in track games, and increase the size of game data packets, so as to reduce the amount of data, increase the fun, and improve the smoothness of operation.

Inactive Publication Date: 2018-09-25
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, game developers cannot store too many tracks in the game, and players can only play games in limited tracks
As the player's proficiency increases, the game's interest in the track will decrease
Moreover, although the existing game tracks are very close to the real road visually, they are still far from the real road environment, and players cannot experience the real road environment or road conditions in the simulated track
If the real road environment is simulated without limit, it will in turn further increase the size of the game data packet
When the game data packet exceeds a certain size, such as exceeding 500M, the player will not only struggle with the operation of the device during the game, but also cause greater damage to the device

Method used

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  • Game scene generation method and device and electronic equipment
  • Game scene generation method and device and electronic equipment
  • Game scene generation method and device and electronic equipment

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Embodiment Construction

[0054] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0055] refer to image 3 , which shows a schematic flow chart of the steps of a method for generating a game scene according to an embodiment of the present invention, which may specifically include the following steps:

[0056] Step 301, receiving a first instruction for generating a game scene;

[0057] It should be noted that this method can be applied to various electronic devices, such as mobile phones, tablet computers, desktop computers and the like. Users can run corresponding games by installing game data packages in the above-mentioned various electronic devices. The aforementioned games may be racing games of the racing category, or fighting games of the role-playing category or other types of games. In this embodiment...

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Abstract

The embodiment of the invention provides a game scene generation method and device and electronic equipment. The method comprises the following steps: receiving a first instruction for generating a game scene; aiming at the first instruction, displaying basic map data; receiving a second instruction for selecting the game scene, wherein the second instruction is generated according to the receivedselection operation acted on the basic map data; acquiring target map data corresponding to the basic map data; loading the target map data on a game interface, and generating the game scene. According to the embodiment, the basic map data are displayed first, the target map data corresponding to the basic map data are acquired through other application programs, then a user generates different game scenes according to the actual requirements, various styles of game experiences are acquired, the interestingness of the game is increased, and the problem in the prior art that less game scenes are stored in a game data package is solved.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a method for generating a game scene, a device for generating a game scene and an electronic device. Background technique [0002] As a kind of racing game, racing games have unique racing equipment, high-quality and realistic game images and simulated sound effects, and are very popular among gamers. [0003] In order to improve the game experience of players, in the existing racing games, the simulation of the game scene to the real environment is becoming more and more realistic. Usually, game developers can store several typical tracks in the game, so that players can experience more scenes and different road conditions in a limited track. Such as figure 1 Shown is a schematic diagram of a track map selection interface in the prior art, in which multiple tracks can be provided for players to choose from. Players can choose one of the tracks to play the game before playing th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/63A63F13/52
CPCA63F13/52A63F13/63
Inventor 严立军邝野
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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