Skeleton creating method and device, electronic equipment and storage medium

A skeleton and object creation technology, applied in the field of games, can solve problems such as unsuitable for games, low performance of games and terminals, and low game flow

Pending Publication Date: 2019-05-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The application provides a skeleton creation method, device, electronic equipment and storage medium to solve the problem of low game flow and low performanc

Method used

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  • Skeleton creating method and device, electronic equipment and storage medium
  • Skeleton creating method and device, electronic equipment and storage medium
  • Skeleton creating method and device, electronic equipment and storage medium

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Embodiment Construction

[0070] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0071] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of this application and the above drawings are used to distinguish similar objects and not necessarily Describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the ...

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PUM

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Abstract

The invention provides a bone creating method and device, electronic equipment and a storage medium, and the method comprises the steps: creating a face initial point on each position point for an animation model according to a preset position point; Generating an expression skeleton according to the face initial point; According to the facial initial points, creating control nodes corresponding to the facial initial points on the expression skeletons, and obtaining animation objects provided with the facial skeletons, wherein the control nodes are used for driving the expression skeletons tomove, and linkage relations exist among the different control nodes. The number of expression skeletons of the created animation object is small, the fluency of the game cannot be influenced, and theperformance of the game and the performance of the terminal can be improved; According to the method, the facial expression skeleton system of the animation model can be quickly created without manually creating a control relationship between skeletons one by one and manually matching the skeletons, so that less time is required for obtaining the animation object with the facial skeleton, and thedesign cost of the animation object can be reduced.

Description

technical field [0001] The present application relates to the technical field of games, and in particular to a skeleton creation method, device, electronic equipment and storage medium. Background technique [0002] With the development of the electronic entertainment industry, games are loved by more and more users, and three-dimensional (3Dimensions, 3D for short) animation objects are set in the games. As users have higher and higher requirements for game experience, facial expressions will be set for animated objects. [0003] In the prior art, when it is necessary to set facial bones for an animation object, a BonyFace expression binding tool can be used. First, points and lines are generated; then, the points and lines are matched with the model of the animated object, and then the facial skeleton is generated to generate the expression system. Realize the movement of facial bones to drive the animation object to embody facial expressions. [0004] However, in the p...

Claims

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Application Information

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IPC IPC(8): G06T13/40
Inventor 乔磊
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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