Ancient building VR experience teaching system
A technology of virtual reality and experiential teaching, applied in the field of intelligent teaching, can solve problems such as inability to disassemble ancient buildings, poor viewing experience, unfavorable composition and structure of ancient buildings, etc.
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[0034] The specification and claims do not use the difference in name as a way to distinguish components, but use the difference in function of components as a criterion for distinguishing. As mentioned throughout the specification and claims, "comprising" is an open term, so it should be interpreted as "including but not limited to". "Approximately" means that within an acceptable error range, those skilled in the art can solve the technical problem within a certain error range and basically achieve the technical effect.
[0035] The orientation terms such as up, down, left, and right in this specification and claims are combined with the drawings for further explanation, making this application easier to understand, and not limiting this application. In different scenarios, up and down, left and right, and inside and outside are all Relatively speaking.
[0036] The present invention will be described in further detail below in conjunction with the accompanying drawings.
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