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Virtual resource pushing method, device and equipment

A virtual resource and push time technology, applied in the computer field, can solve problems such as poor display effect, low virtual resource exposure rate, and low delivery efficiency

Pending Publication Date: 2022-06-24
ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of this specification provides a method, device and equipment for pushing virtual resources, which are used to solve the following technical problems: the existing virtual resources have low exposure rate, low delivery efficiency, and poor display effect

Method used

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  • Virtual resource pushing method, device and equipment
  • Virtual resource pushing method, device and equipment
  • Virtual resource pushing method, device and equipment

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Embodiment Construction

[0034] In order to make those skilled in the art better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below with reference to the accompanying drawings in the embodiments of this specification. Obviously, the described The embodiments are only a part of the embodiments of the present application, but not all of the embodiments. Based on the embodiments of the present specification, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of the present application.

[0035] One way to push virtual resources is to receive virtual resources by scanning the code. This is the most common way, that is, displaying the QR code on the screen, and the user can use the mobile phone to scan the code to receive it. However, the link for scanning the code to receive virtual resources is too lon...

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PUM

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Abstract

The embodiment of the invention discloses a virtual resource pushing method, device and equipment. The method comprises the following steps: acquiring an interactive image of a user; inputting a first frame image in the interactive images of the user into an interactive mode classification model to obtain an interactive mode of the user; obtaining an attention change function of the user based on the interaction mode of the user and the single-frame attention perception result of the user; based on the attention change function of the user, predicting peak time when the attention of the user reaches a peak value; based on the peak time, determining the pushing time of the virtual resources; and pushing the virtual resources at the pushing time.

Description

technical field [0001] This specification relates to the field of computer technology, and in particular, to a method, apparatus, and device for pushing virtual resources. Background technique [0002] With the development of network technology, there are more and more IoT (Internet of Things) devices with screens, including self-service cash registers and biometric payment devices, such as face-swiping payment devices. Screens are generally used to display advertisements, virtual resources, and payment results. Virtual resources, such as coupons, are generally displayed after the user completes payment. However, since the user has completed the payment, the user's attention has been removed from the screen, or even turned away, resulting in a low exposure rate of virtual resources, low delivery efficiency, and poor display effect. [0003] Based on this, a new method is needed, which can better display virtual resources and increase the exposure rate of virtual resources. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06V10/764G06V40/18G06V10/25G06K9/62G06Q30/02G06N3/04G06N3/08G06F17/18
CPCG06Q30/0201G06Q30/0251G06N3/08G06F17/18G06N3/045G06F18/241
Inventor 曹佳炯丁菁汀
Owner ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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