A digital commerce networked (e.g., Protocols: TCP / IP, BECKN, . . . ) marketplace for buyer-
consumer-Players and seller-merchant-players, particularly micro-small-
medium enterprises, coordinated by interconnected regional-provider-auctioneers.Each seller-merchant-player in said marketplace has product-service-activity-attraction offerings, which are analytic-
algorithm searched, by each buyer-
consumer-players, on said network to select product-service-activity-attraction, based on each buyer-
consumer-player's needs-wants and placed in said buyer-consumer-player's shopping bag of icons.Each buyer-consumer-player's icon game
dashboard enables earning a discount coupon prize, thereby reducing the published
list-price. Prior performance (sales, coupons, . . . ) dashboards, enable each seller-merchant-player to periodically wager on time-of-day slots, to place iconized multi-media up-cross sell advertisements of product-service-activity-attraction, bidding against other seller-merchant-players, who have related product-service-activity-attraction recommendations, which said buyer-consumer-player's analytic search could have discovered.Each regional-provider-auctioneer's
dashboard enables coordination of: (1) buyer-consumer-player's conversion-to-purchase, including a “discount coupon” transaction and (2) accounting of (a) seller-merchant-player's product-service-activity-attraction inventory and bag of advertisements and (b) buyer-consumer-player's need-wants icon shopping bag(s) and earned prize coupon bag(s).