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Network game virtual assets on-line management method and system

A technology of online games and management methods, which is applied in the field of online management methods and systems of online game virtual property, and can solve problems such as the inability to have infinitely many characters, props, equipment, all game characters as a whole, and the possibility of equipment exchange, etc. To achieve the possible effects of diversification of transaction objects, more flexible transactions, and reduction of criminal activities

Inactive Publication Date: 2007-12-05
GOODHOPE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The present invention provides a method and system for online management of online game virtual property, the main purpose of which is to overcome the fact that the existing online game virtual property transaction method cannot complete the real delivery of online game virtual property, the transaction procedure is complicated, the transaction is not safe, Both parties to the transaction must enter the online game at the same time and complete the transaction in the online game, and can only conduct transactions on the whole of all game characters under one game account; in addition, the purpose of the present invention is to overcome the existing online game operators The system cannot have unlimited characters, props, and equipment under the same game account, and it is difficult to exchange props and equipment between different characters of the same game account.

Method used

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  • Network game virtual assets on-line management method and system
  • Network game virtual assets on-line management method and system
  • Network game virtual assets on-line management method and system

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Embodiment Construction

[0027] A specific embodiment of the present invention will be described below with reference to FIGS. 1 to 7 .

[0028] Since the virtual property of online games has certain value, for online game players, there is a demand for management services in terms of online deposit, transfer, transaction, payment, etc. for the virtual property of online games. The method and system for online management of online game virtual property provided by this embodiment are designed based on this requirement.

[0029] Referring to FIG. 1 , the online management system for online game virtual property provided by the present embodiment includes an online game operator system 1 , a management platform 3 , numerous client terminals 4 , adapters 2 and an online payment platform 6 . In practice, there are usually multiple online game operator systems 1 and online payment platforms 6 , and correspondingly, there should be multiple adapters 2 . The above-mentioned components are usually computers ...

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Abstract

The invention discloses an on-line managing method and system for virtual asset of network game, which is characterized by the following: building on-line managing platform with register, transfer, transaction and payment to support user end; establishing an accommodator between management platform and operational businessman of network game; giving a series of standardizing definition for accommodator; exchanging data between managing platform and game database of operational businessman of network game; realizing on-line register, transfer, transaction and payment of virtual asset of network game for user end.

Description

technical field [0001] The invention relates to online storage, transfer, transaction and payment of online game virtual property, and specifically refers to a method and system for online management of online game virtual property. Background technique [0002] Online game virtual property is usually also called virtual property, including game currency, game props, game equipment, game characters, etc. obtained by online game players through playing games, and is characterized by intangible electronic data stored in specific operator databases. Among them, it can be accessed through forms such as the Internet, its value is generally recognized, and there is a real transaction demand. It reflects either the time and energy invested by its owner, luck and other labor results, or the higher value accumulated by purchasing its operator's services with real money. [0003] At present, the application of virtual property transactions in online games basically adopts the method ...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06Q30/00
CPCG07F17/32G07F17/3255
Inventor 王珂
Owner GOODHOPE CORP
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