Method for dynamically simulating human body and clothing in computer
An implementation method and dynamic simulation technology, applied in computing, special data processing applications, instruments, etc., can solve the problems of lack of flexibility, time-consuming, and lack of real-time performance of clothing models.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2015-09-02
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The invention relates to the technical field of computer graphics, in particular to a method for realizing dynamic simulation of human body clothing in a computer in the technical field of computer clothing simulation. Background technique
[0002] Virtual fitting is a hot issue in the field of virtual reality today, and related technologies have been applied to many fields, such as online shopping, CG movies, 3D games, 3D animation, etc. Online clothing shopping is undoubtedly the most important field of virtual fitting applications. This emerging technology has brought great convenience to consumers, and has the advantages of cost saving, time saving, and more diversified choices.
[0003] At present, the physics-based simulation method is the mainstream of dynamic clothing simulation, because this method can achieve better visual effects and meet the real-time requirements of the fitting system. In addition, compared with the geometric simulation me...
Examples
Embodiment Construction
[0080] The method of the present invention can be divided into five big steps, as figure 1 As shown, including 1 parametric human body modeling, 2 clothing and human body model preprocessing, 3 clothing simulation animation realization, 4 post-integral correction, 5 collision detection and response.
[0081] Concrete steps of the present invention are as follows:
[0082] 1) Parametric human body modeling
[0083] Such as figure 2 as shown,
[0084] a. Obtain the feature points and feature dimensions of the human body surface. The specific acquisition method can be set through the depth camera or manually
[0085] b. Preprocessing the acquired data;
[0086] c. Each human body part establishes a surface grid by layering, so it is necessary to calculate the model value points of the layered section;
[0087] d. Reconstruct the surface of the human body in blocks, and use the interpolation spline surface mentioned in Document 4 to build the surface of each part. The gener...