Video multipoint co-screen play method and system

A playback method and technology of a playback system, which are applied in the field of multi-point same-screen playback methods and systems for videos, can solve the problems of poor user experience, seamless playback, and no simultaneous playback of four-channel signals from a VR helmet, and achieve good playback. experience, avoid resource waste, and achieve seamless playback

Inactive Publication Date: 2016-08-24
LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the virtual reality equipment in the prior art can only process a single video data, but for real-time data that is not in the same field, it has not been able to seamlessly play directly on the helmet at present, the function is relatively single, and the user experience is poor.
For example, there are four different devices playing different content at the same time at home. Currently, there is no method to play these four signals on the VR helmet at the same time.

Method used

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  • Video multipoint co-screen play method and system

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Embodiment Construction

[0022] In order to make the object, technical solution and advantages of the present invention clearer, various embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings. However, those of ordinary skill in the art can understand that, in each implementation manner of the present invention, many technical details are provided for readers to better understand the present application. However, even without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in each claim of the present application can be realized.

[0023] The first embodiment of the present invention relates to a multi-point same-screen video playback method, the specific process is as follows figure 1 shown. The application scenario of this embodiment is: the user is using at least two terminals to transmit video data to the VR device synchronously in real time. The...

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Abstract

The invention relates to the technical field of virtual reality and discloses a video multipoint co-screen play method and system. According to the method, a display screen is divided to obtain a plurality of display regions, and VR device receives video data transmitted from a plurality of terminals, and meanwhile, carries out play format conversion processing on the received video data to enable the screen sizes of the video data to be matched with the sizes of the display regions, so that the video data transmitted from the plurality of terminals is allowed to be paved on the whole display screen for displaying to realize 360-degree image seamless connection; and besides, the VR device utilizes the divided display regions to enable the plurality of video data to be played simultaneously, thereby realizing seamless play of the plurality of video data and providing better play experience for users.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to a method and system for multi-point same-screen video playback. Background technique [0002] With the development of science and technology, virtual reality equipment has a wide range of applications in projects such as military training, virtual driving and virtual cities. The helmet project is a very popular project at present. The biggest feature of this kind of helmet project is the 360-degree panoramic display. This natural panoramic display method provides a better solution for the same screen display of different terminals in the home entertainment category. However, the video data currently played on the helmet are all specially-made video data. These specially-made video data (such as video, games, clips, etc.) are all edited and processed by the terminal in advance on the 360-degree scene, and then transmitted to the virtual reality. device to play. For exam...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/431H04N21/4363H04N21/439H04N21/485
CPCH04N21/2187H04N21/4316H04N21/43637H04N21/439H04N21/4858G06F3/1423G06T3/40G09G5/14G09G5/391G06T2200/04G06T2207/20021
Inventor 刘旭华
Owner LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
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