Video multipoint co-screen play method and system

A playback method and technology of a playback system, which are applied in the field of multi-point same-screen playback methods and systems for videos, can solve the problems of poor user experience, seamless playback, and no simultaneous playback of four-channel signals from a VR helmet, and achieve good playback. experience, avoid resource waste, and achieve seamless playback
CN105898342AInactive Publication Date: 2016-08-24LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD

Patent Information

Authority / Receiving Office
CN Β· China
Patent Type
Applications(China)
Current Assignee / Owner
LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
Publication Date
2016-08-24
Estimated Expiration
Not applicable Β· inactive patent

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Abstract

The invention relates to the technical field of virtual reality and discloses a video multipoint co-screen play method and system. According to the method, a display screen is divided to obtain a plurality of display regions, and VR device receives video data transmitted from a plurality of terminals, and meanwhile, carries out play format conversion processing on the received video data to enable the screen sizes of the video data to be matched with the sizes of the display regions, so that the video data transmitted from the plurality of terminals is allowed to be paved on the whole display screen for displaying to realize 360-degree image seamless connection; and besides, the VR device utilizes the divided display regions to enable the plurality of video data to be played simultaneously, thereby realizing seamless play of the plurality of video data and providing better play experience for users.
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Description

technical field

[0001] The invention relates to the field of virtual reality technology, in particular to a method and system for multi-point same-screen video playback. Background technique

[0002] With the development of science and technology, virtual reality equipment has a wide range of applications in projects such as military training, virtual driving and virtual cities. The helmet project is a very popular project at present. The biggest feature of this kind of helmet project is the 360-degree panoramic display. This natural panoramic display method provides a better solution for the same screen display of different terminals in the home entertainment category. However, the video data currently played on the helmet are all specially-made video data. These specially-made video data (such as video, games, clips, etc.) are all edited and processed by the terminal in advance on the 360-degree scene, and then transmitted to the virtual reality. device to play. For exam...

Claims

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