Book VR and AR experience interactive system

An interactive system and book technology, applied in the field of interactive systems, can solve the problems of inability to realize the generalization and standardization of book software, lack of interest and interactivity, and inability to be generalized, and to enhance the simplicity of the system and the accuracy of responses, Enhanced interactivity and fun, easy to store and disseminate effects

Inactive Publication Date: 2017-09-22
JINHUA VRSEEN TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] (1) The needs of each industry are different, and the display content is also different. At present, the software system is only developed according to the actual situation of each industry line, which results in different book software developed by different industry lines, and it is impossible to realize the book software generalization and standardization;
[0006] (2) Most of the book software systems on the market are not intelligently developed, and cannot carry out self-learning of the software;
[0007] (3) 2D plane display: just like seeing a wall, there is no three-dimensional effect;
[0008] (4) 3D stereoscopic display: you can see a three-dimensional image, but you can't perceive how many objects there are
[0010] (1) The display form is single, and there is no design mode that not only realizes VR but also combines AR elements;
[0011] (2) Since there is no industry standard for the development of book software, the existing book systems in various industries are developed in line with specific industries, and cannot be used in all industries;
[0012] (3) Lack of fun and interactivity;
[0013] (4) The content and form are not rich enough, and the amount of information conveyed is limited;
[0014] (5) The general software is not intelligent, and all function points or reading wizards are pre-set scenes or questions to answer

Method used

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  • Book VR and AR experience interactive system

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Embodiment Construction

[0046] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments.

[0047] Concrete implementation process of the present invention is:

[0048] 1. Editing, production and storage of book pictures and VR and AR resource data

[0049] (1) Use big data analysis module to edit book pictures

[0050]The content input model and its categories of all book images have been stored in the content database,

[0051] The big data analysis module obtains these information and analyzes the common categories in the content input model of book pictures with the same characteristic attributes, and forms a general content input model and stores them in the content database for dynamic storage of book pictures with the same characteristic attributes;

[0052] For example, the content attribute of the picture of the book in the education industry line is mathematics, and the general content input model composed and co...

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Abstract

The invention discloses a book VR and AR experience interactive system. The system comprises a content database, an image recognition module, a dynamic storage module, a big data analysis module and a dynamic display module, wherein all books, all book pictures, a content input model, book data, VR and AR resource data and the like are stored in the content database; the image recognition module recognizes basic information and feature properties of the book pictures and performs image recognition on the book pictures; the dynamic storage module processes the book pictures according to the feature properties corresponding to the book pictures and stores the book data; the big data analysis module analyzes common categories of identical feature properties to form a general content input model; and the dynamic display module extracts identical book data and content data of the content input model for display. According to the system, the books are displayed in different modes such as VR and AR, the display modes are more diversified, and the user experience effect is better; paper media are digitalized, so that the interactivity and interestingness in the reading process are enhanced, and generalization and standardization of the book data are achieved.

Description

technical field [0001] The invention relates to an interactive system, in particular to a book VR and AR experience interactive system. Background technique [0002] The traditional publishing industry is based on 2D form, and it is presented in the form of paper or electronic pictures. Since the beginning of the 21st century, virtual reality technology has greatly improved the way the traditional publishing industry is displayed. At present, some traditional publishers are using AR to create new publications, but there are many problems. [0003] Virtual Reality (VR for short) technology is one of the most important and novel research directions in the computer field in the 21st century. After its integration with Internet technology and multimedia technology, it has become a key technology that changes people's life style and promotes social progress. The realization of virtual reality is to create a virtual environment that can perceive human organs such as vision, hear...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30
CPCG06F16/51G06F16/58G06F16/583
Inventor 陈伟孙静许兵殷海超
Owner JINHUA VRSEEN TECH
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