Segmented volume rendering with color bleeding prevention
A volume rendering and voxel technology, applied in the field of volume rendering, can solve problems such as no physical meaning
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[0019] When volume rendering is performed, integral equations can be solved along rays (eg, for ray casting) for each pixel of the resulting image. This involves sampling the volume multiple times along the ray. At each sample (eg, at a location along a ray), a neighborhood of voxels adjacent to the sample is identified, and an interpolation operator is applied to obtain continuous values from the discrete voxel input data. When an additional segmentation mask is available during rendering, some of the samples are at the boundaries of the segmentation mask. At this boundary of the segmentation mask, a first portion of the neighborhood voxels is inside the segmentation mask and a second portion of the neighborhood voxels is outside the segmentation mask. Color bleeding may thus occur at the boundaries of the segmentation mask.
[0020] The split voxel solution for avoiding color bleeding requires preprocessing to create a split voxel representation of the data set. This is...
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