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Game acceleration system based on multiple paths

An acceleration system, multi-path technology, applied in the Internet field, can solve the problem of game disconnection, inability to accelerate the game, etc., to achieve the effect of improving efficiency

Active Publication Date: 2018-08-24
SICHUAN SUBAO NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in this way of game acceleration, once the proxy node experiences network fluctuations, the player can only re-select another proxy node for game acceleration
However, after re-selecting another proxy node, the game will usually be offline, so the current game acceleration method cannot effectively accelerate the game

Method used

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  • Game acceleration system based on multiple paths
  • Game acceleration system based on multiple paths
  • Game acceleration system based on multiple paths

Examples

Experimental program
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Embodiment Construction

[0033] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0034] see figure 1 , the present application provides a multipath-based game acceleration system, the system includes a game client, an accelerator client, a proxy server, and a game server, wherein:

[0035] The game client is configured to send out a data packet, and the data packet points to the game server;

[0036] The accelerator client is configured to monitor and take over the data packets sent out from the game client, and redirect the taken over data packets to the proxy server; by presetting the main link and at least a secondary link sending redirected said packet to said proxy server;

[0037] The proxy server is configured to receive the data packet...

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PUM

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Abstract

The invention provides a game acceleration system based on multiple paths. The system comprises a game client for sending a data packet; an accelerator client for monitoring and taking over the data packet sent by the game client, redirecting the taken over data packet to a proxy server, and sending the redirected data packet to the proxy server through a preset main link and at least one auxiliary link; the proxy server for receiving the data packet sent by the accelerator client, restoring the received data packet into the data packet pointing to a game server and sending the restored data packet to the game server; and the game server for receiving the restored data packet sent by the proxy server. By adoption of the technical scheme of the invention, the manufacturing problems of highprocessing cost and long production period of the existing method are solved. By adoption of the technical scheme of the invention, the game acceleration efficiency can be improved.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a multipath-based game acceleration system. Background technique [0002] With the continuous development of Internet technology and terminal technology, online games are becoming more and more popular among players. During the running of online games, the game client needs to perform frequent data interactions with the game server. If the network fluctuates at this time, it will affect the data interaction between the game client and the game server, resulting in game delays or even crashes. line happens. [0003] In order to alleviate the game delay caused by network fluctuations, the game accelerator can currently be used to process the data sent by the game client. Specifically, the current game accelerator can select a proxy node with a small delay, and forward the data packet of the game client through the selected proxy node. However, in such a game acceleration me...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L1/22H04B17/382H04L12/26A63F13/358
CPCA63F13/358H04B17/382H04L1/22H04L43/0894A63F2300/534A63F2300/40H04L67/56
Inventor 潘坤
Owner SICHUAN SUBAO NETWORK TECH CO LTD
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