Game acceleration system based on multiple paths
An acceleration system, multi-path technology, applied in the Internet field, can solve the problem of game disconnection, inability to accelerate the game, etc., to achieve the effect of improving efficiency
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[0033] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0034] see figure 1 , the present application provides a multipath-based game acceleration system, the system includes a game client, an accelerator client, a proxy server, and a game server, wherein:
[0035] The game client is configured to send out a data packet, and the data packet points to the game server;
[0036] The accelerator client is configured to monitor and take over the data packets sent out from the game client, and redirect the taken over data packets to the proxy server; by presetting the main link and at least a secondary link sending redirected said packet to said proxy server;
[0037] The proxy server is configured to receive the data packet...
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