A live interactive method, device, terminal equipment and storage medium

A live video and animation technology, applied in the Internet field, can solve the problems of live broadcast interactivity and low interactive initiative

Active Publication Date: 2019-10-18
PING AN TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a live broadcast interaction method, device, terminal equipment and storage medium to solve the problem that the current one-to-many live broadcast interaction method leads to low live broadcast interaction and interactive initiative

Method used

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  • A live interactive method, device, terminal equipment and storage medium
  • A live interactive method, device, terminal equipment and storage medium
  • A live interactive method, device, terminal equipment and storage medium

Examples

Experimental program
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Effect test

Embodiment 1

[0045] The live interactive method of the embodiment of the present invention is applied to a live interactive system. Such asfigure 1 as shown, figure 1 It is a schematic diagram of the network structure of the live broadcast interactive system, and the live interactive system includes a first client, a second client and a server. Wherein, the first client is the anchor end of the webcast, the second client is the viewer of the webcast, and there may be multiple second clients at the same time. Information exchange is realized between the first client and the second client through the server.

[0046] The first client and the second client can specifically be mobile phones, tablet computers, personal computers (PersonalComputer, PC) and other intelligent terminal equipment, and the server can specifically be a streaming media server, which can be a server or be composed of several servers The server cluster can also be a cloud computing service center.

[0047] Both the fi...

Embodiment 2

[0145] Corresponding to the live interactive method in Embodiment 1, Figure 6 Shown is a live interactive device corresponding to the live interactive method in Embodiment 1. The live interactive device includes a server, a first client and a second client. For ease of description, only parts related to the embodiments of the present invention are shown.

[0146] Such as Figure 6 As shown, the server of the live interactive device includes a live video receiving module 611, a first video synthesis module 612, a first video sending module 613, a reaction video matching module 614, a second video synthesis module 615 and a second video sending module 616 . The detailed description of each functional module is as follows:

[0147] The live video receiving module 611 is used to receive the live video stream uploaded by the first client in real time;

[0148] The first video synthesis module 612 is used to perform animation synthesis processing on the live video stream to ob...

Embodiment 3

[0174] This embodiment provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the live broadcast interaction method in Embodiment 1 is implemented. To avoid repetition, details are not repeated here. Alternatively, when the computer program is executed by the processor, the functions of each module / unit in the live broadcast interactive device in Embodiment 2 are implemented, and to avoid repetition, details are not repeated here.

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Abstract

Disclosed are a live broadcast interaction method and apparatus, and a terminal device and a storage medium. The live broadcast interaction method comprises the following steps executed by a service end: receiving, in real time, a live video stream uploaded by a first client; performing animation synthesis processing on the live video stream to obtain a first synthesized video stream; sending the first synthesized video stream to a second client for playing; if an interaction operation instruction sent by the second client is received, acquiring a target response video corresponding to the interaction operation instruction; performing animation conversion on the target response video, and synthesizing the converted target response video with a current live video stream to obtain a second synthesized video stream; and sending the second synthesized video stream to the second client for playing. The technical solution of the present application improves the interactivity of live broadcast between an anchor and each user during a network live broadcast process, also increases the interaction enthusiasm and initiative of users, and improves the intelligentized level of live broadcast interaction.

Description

technical field [0001] The present invention relates to the technical field of the Internet, in particular to a live broadcast interaction method, device, terminal equipment and storage medium. Background technique [0002] Webcasting absorbs and continues the advantages of the Internet. It uses video to broadcast live online, and can post product demonstrations, related meetings, background introductions, program evaluations, online surveys, dialogues and interviews, online training, etc. on the Internet. Intuitive, fast, good form of expression, rich content, strong interactivity, and no geographical restrictions, etc., strengthen the promotion effect of the event site. After the live broadcast is completed, readers can continue to provide replays and on-demand broadcasts at any time, which effectively extends the time and space of the live broadcast and maximizes the value of the live broadcast content. [0003] At present, with the rise of the webcast industry, the broa...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/2187H04N21/234H04N21/2387H04N21/43H04N21/431H04N21/4788
Inventor 张国梁
Owner PING AN TECH (SHENZHEN) CO LTD
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