Control method for controlling grabbing success rate of doll catcher

A control method and claw machine technology, applied in coin-operated equipment with instrument control, coin-free or similar appliances, coin-operated equipment that distributes discrete items, etc., can solve unfavorable game development, user loss of interest, Maintain user interest and other issues to achieve an effect suitable for large-scale promotion and use

Active Publication Date: 2018-10-02
北京云点联动科技发展有限公司
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  • Abstract
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  • Application Information

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Problems solved by technology

On the other hand, the success probability of the claw machine itself is set when it leaves the factory, and the merchant can also set the success probability according to the situation. If the probability is too low, users will lose interest, which is not conducive to the development of the game.
[0004] Since the success probability of claw machine grabbing can only be set manually, and there are many factors that affect the success rate of claw machine grabbing and are uncontrollable, it is impossible to grasp the balance, which is not conducive to maintaining the interest of users and the controllability of gift costs by merchants. sex

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  • Control method for controlling grabbing success rate of doll catcher

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Embodiment Construction

[0022] The present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0023] Such as figure 1 As shown, a control method for controlling the success rate of claw machine grabbing in this embodiment includes steps:

[0024] The first step, the user pays successfully, the claw machine communicates with the control server, and the control server generates logs and sends them to the data center.

[0025] In this step, the user can pay by coin or by scanning code.

[0026] The content of the log includes consumption data, which includes crawl time and consumption amount.

[0027] In the second step, the data center obtains logs, extracts consumption data, matches user information, merchant information, and claw machine information based on consumption data, builds a model and learns the model, and updates the probability in real time.

[0028] In this process, the data center obtains a log update probability accor...

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Abstract

The invention discloses a control method for controlling the grabbing success rate of a doll catcher. The control method comprises the following steps that S1, a user successfully pays, the doll catcher is in communication with a control server, and the control server generates a log and sends the log to a data center, wherein the log comprises consumption data of the user; S2, the data center obtains the log, the consumption data is extracted, according to the consumption data, user information, merchant information and doll catcher information are matched, a model is built and learnt, and the probability is updated in real time; S3, the data center pushes the updated probability to the control server, and the doll catcher executes the new probability. Multiple factors influencing the grabbing success rate of the doll catcher are considered, and the grabbing success rate and the inventory are adjusted in real time according to the factors in various aspects, so that dynamic adjustmentis achieved, continuous optimization is achieved, the method has substantial characteristics and remarkable progress, and the method is very suitable for large-scale application and popularization.

Description

technical field [0001] The invention belongs to the field of claw machine games, and in particular relates to a control method for controlling the success rate of claw machine grasping. Background technique [0002] Claw machine is a kind of electronic game originated from Japan. Claw machine belongs to gift vending machine. Displayed in a transparent box, there is a robotic arm that can control the grabbing items, and users can manipulate the arm with their own technology to get the gifts they want. [0003] Claw machines generally include operation buttons, a chassis, a moving mechanism, a power unit, and a robot arm. During use, the user controls the movement of the moving mechanism through the operation button to drive the movement of the robot arm. The rate is greatly affected. On the other hand, the claw machine itself has set the probability of success when it leaves the factory, and the merchant can also set the probability of success according to the situation. If...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G07F17/32
CPCG07F17/3234
Inventor 朱峰
Owner 北京云点联动科技发展有限公司
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