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Virtual reality system for human body walking posture control

A posture control and virtual reality technology, applied in the field of virtual reality, can solve the problems of reduced experience, poor user experience, and longer target locking process, so as to enhance the sense of reality and immersion, reduce vertigo symptoms, and improve user experience Effect

Inactive Publication Date: 2018-11-06
重庆子元科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Symptoms will not stop as the user stops the experience. The symptoms of dizziness and nausea will last for tens of minutes or even hours depending on the user's physique, and the unnatural head movement of the person may easily cause misoperation and reduce the experience. sense
[0004] The interaction of the current panorama player usually adopts the head movement sensing method and the handle control method. The head movement sensing method adopts the gyroscope-based head movement sensing method to lock the target, and only the head movement can be operated. This method is easy to increase the user's unnatural head movement. It also makes the process of target locking longer, which is unnatural and less efficient; the handle control method is connected through Bluetooth to realize the state of controlling the VR video, but this method needs to raise the hand, the user experience is poor, and the sense of immersion is not strong

Method used

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  • Virtual reality system for human body walking posture control
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Experimental program
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Embodiment Construction

[0026] The present invention will be further described below in conjunction with embodiment:

[0027] The wearable device system includes five parts: helmet, left arm wear, right arm wear, vest, left leg wear, and right leg wear;

[0028] to combine figure 1 As shown, the insteps of the left leg and right leg are integrated with a foot movement acquisition module and an action recognition module;

[0029] The footstep motion collection module is connected with the motion recognition module, the motion recognition module is connected with the communication module, and the communication module is connected with the client;

[0030] The footsteps collection module is used for motion data collection and data is sent to the motion recognition module; the footsteps collection module includes a plurality of nine-axis attitude sensors; the nine-axis attitude sensor includes a three-axis acceleration sensor and a three-axis angular velocity sensor and a three-axis magnetometer.

[0...

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PUM

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Abstract

The present invention discloses a virtual reality system for human body walking posture control, and belongs to the technical field of virtual reality devices. The system comprises a wearable device.The instep part of the wearable device is integrated with a step action acquisition module and an action recognition module; and the action acquisition module is connected with the action recognitionmodule, the action recognition module is connected with a communication module, and the communication module is connected with a client. According to the system disclosed by the present invention, whether the user is performing the walking action can be determined by detecting the action of the user leg, in this way, the video playback or pause in the virtual reality application is controlled, andthe interaction effect is natural, so that the realism and immersion of the virtual system are enhanced, the user experience is improved, and the symptoms of vertigo can be greatly reduced.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, in particular to a virtual reality system for controlling the walking posture of a human body. Background technique [0002] Wearable devices in the field of virtual reality have brought great changes to people's lives and perceptions. At present, mainstream wearable devices include watches supported by the wrist, footwear supported by the feet, glasses supported by the head, etc. However, in some special occasions such as simulation games or virtual teaching, , it is necessary to obtain the user's current posture in real time, improve the authenticity of teaching and user experience, and give feedback according to the rules of teaching or games. Obviously, the existing wearable devices cannot meet the requirements of the appeal. [0003] At the same time, VR video is a new entertainment method that has emerged in recent years, and it is also the closest VR experience method to users. I...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011
Inventor 陈元刘在野刘伟
Owner 重庆子元科技有限公司
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