Method and device for controlling an agent

A technology for controlling intelligence and agents, applied in the field of artificial intelligence, can solve problems such as inability to process decision space, inability to extract high-level semantic objects, etc., to achieve the effect of improving the original action space, improving training efficiency and explorability, and making decision space large

Active Publication Date: 2021-08-10
TSINGHUA UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this end-to-end reinforcement learning algorithm cannot handle huge decision spaces, nor can it extract high-level semantic objects in games, such as enemy positions and spatial information

Method used

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  • Method and device for controlling an agent
  • Method and device for controlling an agent
  • Method and device for controlling an agent

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Embodiment Construction

[0030] Embodiments of the present invention will now be described in detail with reference to the accompanying drawings. It should be noted that the following description is exemplary only and is not intended to limit the present invention. Also, in the following description, the same reference numerals will be used to designate the same or similar components in different drawings. Different features in different embodiments described below can be combined with each other to form other embodiments within the scope of the present invention.

[0031] figure 1 It is a flowchart of a method for controlling an agent according to an embodiment of the present invention. figure 2 is a schematic diagram of the process architecture of the method for controlling an agent according to an embodiment of the present invention. Such as figure 1 As shown, the agent control method 100 includes an acquisition step S110, a selection step S120, an extraction step S130 and a control step S140....

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Abstract

The invention provides a method or device for controlling an agent. The method includes: obtaining state information of a virtual environment; based on the state information, selecting an action type to be performed by an agent in the virtual environment from predetermined action types through a reinforcement learning neural network; extracting an action from the state information attribute; and controlling the agent to perform an action in the virtual environment based on the selected action type and the action attribute. The beneficial effect of the invention is that the intelligent body can learn more efficiently through the deep reinforcement learning network, and finally obtain more powerful performance.

Description

technical field [0001] The invention relates to the field of artificial intelligence, in particular to a method, equipment and storage medium for controlling an intelligent body. Background technique [0002] As a major industry in the 21st century, cultural industries using images such as movies, comics, and games are booming. Among them, the game industry, as a high-value-added cutting-edge knowledge-based complex industry, needs innovation and technological breakthroughs to achieve healthy and orderly development. [0003] First-person shooter (FPS, First-person Shooter) is a type of shooting game based on the player's subjective perspective, that is, players no longer manipulate the virtual characters on the screen to play the game like other games, but experience it personally. The visual impact brought by the experience game of the environment enhances the initiative and realism of the game. Early first-person shooter games generally gave players the stimulation of s...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/837
CPCA63F13/56A63F13/837
Inventor 朱军黄世宇苏航
Owner TSINGHUA UNIV
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