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Charging control method, device and equipment and storage medium

A charging control method and technology for electronic devices, applied in the field of electronics, can solve problems such as temperature rise of electronic devices, game freezes, poor user experience, etc.

Active Publication Date: 2020-07-24
LENOVO (BEIJING) LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Take the game application as an example. When playing games, many users will plug in the charger and play games while charging. The screen, central processing unit (Central Processing Unit, CPU), and graphics processing unit (Graphics Processing Unit, GPU) consume a lot of Energy causes the temperature of the mobile phone to rise. At the same time, the energy consumption of the charging chip during charging will also cause the temperature of the electronic device to rise. In this way, the energy consumption of the above components will cause a serious temperature rise of the mobile phone.
[0003] In order to prevent the user from getting hot and protect the battery, the system will reduce the frequency of the CPU and GPU and the charging current to control the heat of the heat source. Although this can effectively control the heat, it will cause the game to freeze and bring extremely bad results. user experience

Method used

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  • Charging control method, device and equipment and storage medium
  • Charging control method, device and equipment and storage medium
  • Charging control method, device and equipment and storage medium

Examples

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Embodiment Construction

[0021] With the development of mobile phone hardware such as increased screen resolution, frame rate, and larger memory, the development of 5G mobile networks, and the development of software such as game videos such as more dazzling motion effects and realistic rendering, all of them will consume a lot of power when playing on mobile phones. If you play games for a long time, the battery power will run low. When playing games, many users will plug in the charger and play games while charging. The screen, CPU, and GPU consume a lot of energy and cause the temperature of the mobile phone to rise. At the same time, the energy consumption of the charging chip during charging will also cause the temperature of the mobile phone to rise. In this way, the above The energy consumption of each device will cause a serious temperature rise of the mobile phone. In order to prevent the user from getting hot and to protect the battery, the system will reduce the frequency of the CPU and GPU...

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PUM

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Abstract

The embodiment of the invention discloses a charging control method, device and equipment and a storage medium. The method comprises the steps that when the electronic equipment runs a specific application and is charged, the following steps are executed: when the temperature of the electronic equipment is greater than a first specific temperature value, the working frequency of a processor in theelectronic equipment is reduced, and the reduced working frequency is greater than or equal to a specific frequency value, wherein the specific frequency value is the lowest working frequency of theprocessor when the application runs smoothly; when the temperature of the electronic equipment is greater than a second specific temperature value, the current load of the electronic equipment is determined; charging current is determined according to the current load; and the electronic equipment is controlled to be charged by the charging current.

Description

technical field [0001] The embodiment of the present application relates to electronic technology, and relates to but not limited to a charging control method, device, equipment and storage medium. Background technique [0002] With the development of electronic equipment hardware such as screen resolution, frame rate increase and memory increase, the development of mobile network such as the fifth generation mobile network (the 5 th Generation, 5G) and the development of application software, such as more dazzling motion effects and realistic rendering, will cause a lot of power consumption when using electronic devices. If the electronic device is used for a long time, especially some specific applications, the battery power will run low. Take the game application as an example. When playing games, many users will plug in the charger and play games while charging. The screen, central processing unit (Central Processing Unit, CPU), and graphics processing unit (Graphics P...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H02J7/00
CPCY02E60/10
Inventor 施歆毅
Owner LENOVO (BEIJING) LTD
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