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Game data processing method and device, storage medium and electronic equipment

A technology of game data and processing methods, which is applied in the computer field, can solve problems such as lack of clarity and accuracy of recommended products, and achieve the effects of ensuring timeliness and speed, solving data inconsistencies, and ensuring accuracy

Pending Publication Date: 2021-12-24
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present disclosure is to provide a game data processing method, a game data processing device, a computer-readable storage medium, and an electronic device, so as to overcome at least to a certain extent the lack of clarity and accuracy of recommended products caused by the limitations of related technologies technical issues

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  • Game data processing method and device, storage medium and electronic equipment
  • Game data processing method and device, storage medium and electronic equipment
  • Game data processing method and device, storage medium and electronic equipment

Examples

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Embodiment Construction

[0071] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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PUM

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Abstract

The invention belongs to the technical field of computers, and relates to a game data processing method and device, a storage medium and electronic equipment. The method comprises the steps of obtaining game hit data and game object data of a target object, and performing object hit judgment on the game hit data and the game object data to obtain a hit feedback result; sending the game hit data, the game object data and the hit feedback result to a server side, so that the server side performs feedback verification processing on the hit feedback result according to the game hit data and the game object data to obtain a hit verification result; and receiving a hit verification result returned by the server side, and playing a game animation corresponding to the target object according to the hit verification result. According to the method and the device, the timeliness and the quickness of animated playing of the preceding game can be ensured, the problem that data of the terminal equipment and the server side are inconsistent is solved, meanwhile, the accuracy of the game data and the calculation result is ensured, and the situation of data cheating of the terminal equipment is prevented.

Description

technical field [0001] The present disclosure relates to the field of computer technology, and in particular to a game data processing method, a game data processing device, a computer-readable storage medium, and electronic equipment. Background technique [0002] In current online games, the damage and status settlement to the server AI (Artificial Intelligence, artificial intelligence) unit are basically implemented by the server. Therefore, when the local player's operation is uploaded to the server, the settlement feedback must be obtained after one RTT (Round-Trip Time, round-trip delay). This will cause the player's operation feedback to be delayed, and the worse the network environment, the worse the feedback effect. Based on this, real-time combat games with high requirements for immediate response will settle the damage and status of AI units on the client side, and the server only needs to perform simple verification. Although this can get a better stand-alone e...

Claims

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Application Information

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IPC IPC(8): A63F13/355A63F13/58A63F13/75
CPCA63F13/355A63F13/58A63F13/75A63F2300/531A63F2300/5586A63F2300/64
Inventor 文世为
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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