3-D video game machine and control method for simulating sight movement of video camera thereby

A technology for simulating cameras and video games, which is applied in the field of 3D video game devices, and can solve problems such as the limitation of arbitrary position transformation.
CN1338690AInactive Publication Date: 2002-03-06KONAMI DIGITAL ENTERTAINMENT CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
KONAMI DIGITAL ENTERTAINMENT CO LTD
Publication Date
2002-03-06
Estimated Expiration
Not applicable · inactive patent

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Abstract

A 3D game machine is provided with a monitor (11) provided at a specified height position of a casing (10) for displaying images, a game control unit (100) for controlling the progress of a game, and an image control unit (110) for generating a 3D image viewed from a viewing point of a simulated camera and displacing it as a game image on a screen of the monitor (11). A transverse position and a height position of the head of a game player located in a play area before the screen of the monitor (11) are detected using one ultrasonic transmitter (31) and two ultrasonic receivers (32,33), and the viewing point of the simulated camera is so moved as to follow a displacing direction and a displacing amount of the detected position of the game player's head.
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Description

technical field

[0001] The present invention relates to a display for displaying images arranged at a predetermined height of the game machine frame, a game control unit for controlling the progress of the game, and making a simulated 3D image based on the viewpoint of a simulated camera and displaying it on the display. The display control section of the 3D video game device related technology. Background technique

[0002] Up to now, in the simulated actual combat game in which the player's character and enemy characters are displayed on the monitor, the foot movement of the player is detected, and the player's character on the monitor screen is displayed in response to the detected action. action game. In addition, a simulated 3-dimensional car race scene is displayed on the screen of the monitor arranged in front of the player sitting on the racing seat, and the camera viewpoint is changed to a predetermined position corresponding to the player's upper body leaning left...

Claims

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