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Method, system, and kit package for balloon weights and balloon stompers

Inactive Publication Date: 2008-04-10
BOISE WAYNE SCOTT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0055]The invention covers a game kit, system, method, and device for the balloon games. A preferred embodiment is a game kit for the Balloon Stomper / popping game (or kicking, hitting, or bursting). The kit consists of a balloon, a tether for the balloon, and a means of attaching the balloon to a player. The game can be played many different ways: attaching to humans or objects, using different tools (such as broom or shoe) to hit or burst different objects, such as balloons or balls, using team or individual players, using different scoring systems or goals in the game. For example, in one embodiment, the game involves tying a balloon to the ankle of each player. Then the players try to stomp on each other's balloons, while protecting their own balloon. The winner is the last person or team with a balloon that has not been popped. One problem with the game is that preparing a large number of game set-ups is time consuming and labor intensive. Since this game is meant for children, the players cannot be relied upon to complete the preparation. Young children and people with disabilities may not be able to tie their own balloon knots. This invention is intended to make both set-up and clean-up of the balloon stomper game simpler.
[0056]A preferred embodiment uses a rubber band as the means to attach the tether to the player's limb. The preferred embodiment uses a ribbon as the tether because the ribbon is light enough to not interfere with the movement of the balloon. Rubber bands can be stretched to fit the limb of any sized player. This allows a player to easily put on and remove a balloon game device. Furthermore, both rubber bands and ribbon are both disposable and reusable. Thus a single game set-up can be refitted with a new balloon and the game played again or continued, until the player no longer wishes to play and the set-up is thrown out, or stored for the future.
[0057]Another preferred embodiment uses a loop as the means to attach the tether to the player's limb. In this embodiment, one end of the tether is tied so that it creates a loop. The knot used is a slip knot that can be tightened and loosened, when needed. The loop is fitted around a limb of the player and tightened so that it is attached to the player's limb. This allows a player to easily put on and remove a balloon game device. This preferred embodiment also uses a ribbon as the tether because the ribbon is light enough to not interfere with the movement of the balloon. Furthermore, the ribbon is disposable and reusable. Thus, a single game set-up can be refitted with a new balloon, and the game can be played again or continued, until the player no longer wishes to play and the set-up is thrown out, or stored for the future.
[0059]A preferred embodiment of the invention is a balloon attached to a tether by a slipknot, and the tether is attached to the limb of the person by a rubber band. This embodiment is the simplest to produce and package. This embodiment also has the advantage that the balloon can be packed deflated, but still attached to the tether. The preferred rubber band is a size #32 or #64 rubber band.
[0060]Another embodiment of the invention is a balloon attached to a tether by a slipknot and the tether is attached to the limb of the person by a slipknot. This embodiment is also simple to produce and package. This embodiment also has the advantage that the balloon can be packed deflated, but still attached to the tether. The slipknot is made by tying one end of the tether to itself.

Problems solved by technology

One problem with the game is that preparing a large number of game set-ups is time consuming and labor intensive.
Since this game is meant for children, the players cannot be relied upon to complete the preparation.
Young children and people with disabilities may not be able to tie their own balloon knots.

Method used

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  • Method, system, and kit package for balloon weights and balloon stompers
  • Method, system, and kit package for balloon weights and balloon stompers
  • Method, system, and kit package for balloon weights and balloon stompers

Examples

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Embodiment Construction

[0072]FIG. 1 shows the balloon device, to be attached to a person's ankle or a body part, for example, for the balloon stomper game. Item 101 is a balloon (or a toy). Item 102 is a tether or other means to tie the balloon, so that air stays in the balloon. Item 103 is a tether (e.g. string) to connect the balloon to the ankle of the user. Item 105 is the loop going around the ankle of the user. Item 104 connects item 105 and item 103 together.

[0073]The connection means 102 and 104 can be by any method, such as tied rope, ribbon, string, glued, hinge, metal joint, welded, sewed, solid, rigid, or flexible, and made of any material, such as rubber band, silk string, wool, metal chain, plastic chain, rigid, flexible, or soft material.

[0074]Note that tether's equivalent terms (or other connecting methods / devices) can also be used here, such as cord, chain, fastening device, rope, thread, fibrous material, confining device, string (cotton, nylon, or any other material), belt, tape, tie, a...

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PUM

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Abstract

This covers a game kit, system, method, and device for the balloon games. A game kit for the Balloon Stomper / popping / hitting / kicking / bursting game. The kit consists of a balloon, a tether for the balloon, and a device for attaching the balloon to a player, as an example. As one example, the game involves tying a balloon to the ankle of each player. Then the players try to stomp on each other's balloons, while protecting their own balloon. The winner is the last person or team with a balloon that has not been popped. There are many other variations for the game / rules as explained here in more details. One problem with the game is that preparing a large number of game set-ups is time consuming and labor intensive. This is intended to make both set-up and clean-up of the balloon stomper game simpler. It also deals with the balloon weight setup and system.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is related to a co-pending application, filed on the same day, with the same inventor and assignee, titled Method, System, and Kit Package for Balloon Weights and Balloon Stompers.BACKGROUND OF THE INVENTION[0002]There are a large number of patents that claim a variety of tethers. However, none of these inventions claim a tether as a part of a balloon game kit or a system for balloon weights or balloon stomp (or stompers), as described in the current invention, given below.[0003]Some examples for those patents are: (US patent numbers)[0004]U.S. Pat. No. 3,227,398, Balloon tether cable, by Struble.[0005]U.S. Pat. No. 3,900,989, Balloon clamp, by Weisenthal.[0006]U.S. Pat. No. 4,826,161, Balloon game, by Rookmaaker.[0007]U.S. Pat. No. 5,011,447, Balloon holder, by Watanabe.[0008]U.S. Pat. No. 5,074,510, Balloon holders, by Metz.[0009]U.S. Pat. No. 5,104,160, Balloon tying device and method, by Cheng.[0010]U.S. Pat. No. 5,18...

Claims

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Application Information

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IPC IPC(8): A63H27/10
CPCA63H2027/1041A63H27/10
Inventor BOISE, WAYNE SCOTT
Owner BOISE WAYNE SCOTT
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