Record broadcasting, class recording system writing stroke processing and displaying method
A display method and stroke technology, which are applied in the direction of electrical digital data processing, special data processing applications, and digital output to display devices, etc., can solve the problems of increasing the processing burden of the arithmetic unit, many operation steps, and many storage and display units, etc. Improve display and operation efficiency, reduce the effect of repeated areas
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Embodiment 1
[0039] Embodiment 1, the specific method of writing and displaying it is as follows:
[0040] see Figure 5 ,
[0041] Step 100, program preparation, start the handwritten annotation function through the menu selection, subtract 1 second from the current system time (1 second is the set time value), save it as the pen-up time, and stop monitoring the mouse movement event;
[0042] After starting the handwriting function, in step 101, the program always monitors the keyboard to see if the Ctrl+C key is pressed, and if the Ctrl+C key is pressed, the current writing is ended, and the Ctrl+C key is not pressed at present;
[0043] Step 102, the program always monitors the mouse state. Determine if the left mouse button is pressed?
[0044] When the left mouse button is pressed (pen down) and the first stroke "丿" of the character "人" is ready to be written; enter module 1, see Figure 6 .
[0045] Step 201, subtract the current system time from the pen-up time of the last stro...
Embodiment 2
[0099] Embodiment 2, the specific method of writing and displaying it is as follows:
[0100] see Figure 5 ,
[0101] Step 100, program preparation, start the handwritten annotation function through menu selection, first set the pause time overtime flag to be true, so that it can avoid comparing with the set pause time every time to judge whether it is overtime.
[0102] Step 102, the program always monitors the mouse state. Determine if the left mouse button is pressed?
[0103] When the left mouse button is pressed and the first stroke "丿" of the character "人" is written, enter module 1, see Figure 8 :
[0104] Step 201, judging whether the pause time overtime flag is false? The initial value timeout flag is true;
[0105] Step 202, the pause time overtime flag is set to false (clear overtime);
[0106] Step 203, the program newly creates a data storage unit number D1, and creates a new stroke data list index I1,
[0107] Step 204, create a new blank bitmap G1;
[0...
Embodiment 3
[0166] Embodiment 3: When the page is turned to the page containing "person" and "two" on the blackboard, the system calls the bitmaps corresponding to the two display entities of "person" and "two" according to the content of the page, and displays them on the page , using only two steps. Instead of redrawing the first and second strokes of "person" and the first and second strokes of "two" as usual processing.
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