Electronic chess and card machine and system

An electronic, chess and card technology, applied in the field of entertainment systems, can solve problems such as only one game can be played, multiple people cannot play together at the same time, and cannot be connected to the Internet, so as to achieve flexible play methods, flexible game locations, and integrated high degree of effect

Inactive Publication Date: 2014-12-03
周闻庆 +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Existing chess and card electronic products are generally based on PCs, tablet computers or mobile phones. There is a big difference between the experience and the chess and card games in real life, and it is not possible for multiple people to play together at

Method used

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  • Electronic chess and card machine and system

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0028] Embodiment 1: an electronic chess and card machine, comprising: information interaction module 1, information processing module 6, interaction module 2, power supply module 4 and storage module 7, described information interaction module 1, interaction module 2, power supply module 4 and storage The modules 7 are respectively connected with the information processing modules 6 .

[0029] The information interaction module 1 is used for two-way exchange of the information of the electronic chess and card machine and the information of the player. The player inputs information instructions to the electronic chess and card machine to make the electronic chess and card machine feed back the output information, and the electronic chess and card machine can also output information to prompt the player. Enter information command.

[0030] The information interaction module 1 includes a control key, four touch screens, a center touch screen, four cameras and four microphones; t...

Embodiment 2

[0039] Embodiment 2: The present invention also provides an electronic chess and card machine system, including at least two electronic chess and card machines as described above, and the electronic chess and card machines are interconnected through a wireless local area network. Realize multiple electronic chess and card machines for chess and card entertainment at the same time.

[0040] For example, use two electronic chess and card machines for entertainment: choose one of the two electronic chess and card machines in this embodiment as the host, use the BT / WIFI module to set the LAN hotspot, or access the existing wireless local area network, select the storage module Set the chess and card game in the LAN mode and set the number of players; select the same chess and card game as the host from the storage module of the other electronic chess and card machine among the two electronic chess and card machines, set it to the LAN mode, and then pass the BT The / WIFI module is ...

Embodiment 3

[0041] Embodiment 3: The present invention also provides another electronic chess and card machine system, including the above-mentioned electronic chess and card machine and at least one intelligent terminal, and the intelligent terminal is connected to the electronic chess and card machine through a wireless local area network. It can realize the same screen of the electronic chess and card machine and the smart terminal, and can also realize simultaneous chess and card entertainment according to the needs.

[0042] For example: using an electronic chess and card machine and an intelligent terminal to share the same screen, the intelligent terminal is connected to the electronic chess and card machine through a wireless LAN, so that the intelligent terminal can be controlled synchronously with the touch screen on the electronic chess and card machine held by the player. When the player needs to leave When you don’t want to interrupt the chess and card game, you can hold a sma...

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PUM

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Abstract

The invention relates to an entertainment system, in particular to an electronic chess and card machine and system. The electronic chess and card machine is characterized by comprising an information exchange module, an information processing module, an interaction module, a power module, a storage module and a network module. The information exchange module, the interaction module, the power module, the storage module and the network module are connected with the information processing module. The information exchange module is used for two-way information interchange between the electronic chess and card machine and players. The information processing module is used for processing various data received by the electronic chess and card machine. The interaction module is used for interacting with the players.

Description

technical field [0001] The invention relates to an entertainment system, in particular to an electronic chess and card machine and system. Background technique [0002] Chess and board is a widely loved interactive game. Chess and board games incorporate a lot of interactive opportunities in entertainment, which can bring a lot of fun and can effectively enhance the relationship between people. Many board games have a long history and culture. [0003] Chess and chess is an important communication and entertainment tool for family and friends to get together, but traditional chess and cards are limited by the venue, number of people and regions, and cannot be well entertained. Because there are many types of chess and card playing methods, and the number of players varies greatly with different chess and card games. Existing chess and card electronic products are generally based on PC computers, tablet computers or mobile phones. There is a big difference between the expe...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/25A63F13/30A63F13/45
Inventor 周闻庆姜艾艺谢泽俊
Owner 周闻庆
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