Occlusion culling and acceleration method for drawing outdoor ground surface in real time based on depth map
A real-time rendering and occlusion culling technology, applied in the field of computer graphics, can solve the problems of imperfect occlusion, many restrictions, and time-consuming, and achieve the effect of real-time rendering and good occlusion effect.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0033] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0034] Occlusion culling means that when an object is blocked by other objects and is no longer within the visible range of the camera, it is not rendered. It is not automatically processed in 3D graphics processing. Using this occlusion culling technology in the scene can be compared with Use this technology to increase the frame rate by about 50, so try to add occlusion technology to the game engine. The technical solution of the present invention provides a occlusion method based on a depth map, and the specific steps are as follows: Figure 8 Shown:
[0035] First: draw the current scene, and save the depth value of the scene into a depth map through the accele...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com