Wearable virtual reality motion helmet and wearable virtual action game system
A virtual reality and game system technology, applied in sports accessories, indoor games, video games, etc., can solve the problems of inability to combine games and players, insufficient sealing effect, high failure rate, etc., and achieve simple human-computer interaction and network competition. High precision of control, enhanced realism effect
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Embodiment 1
[0022] Embodiment 1: a kind of wearable virtual reality sports helmet, such as figure 1 As shown, the helmet is provided with a three-dimensional image display screen 1, a sound player 2, a sensor unit 3 for sensing head rotation and direction changes, a vibration component 4 that can generate vibrations, and a processing control device that installs and runs a three-dimensional virtual game. The unit 5 and the data transceiving unit 6, the three-dimensional image display screen, the sensing unit, the vibrating component, the sound player and the data transceiving unit are all electrically connected to the processing control unit.
[0023] The three-dimensional image display screen is a liquid crystal screen that adopts imaging technology for the left and right eyes to produce a three-dimensional effect. Therefore, the two eyes are respectively provided with lenses to distinguish the imaging content of the liquid crystal.
[0024] The sound player is a generating device equipp...
Embodiment 2
[0029] Embodiment 2: a kind of wearable virtual action game system, such as figure 2 As shown, it has the wearable virtual reality sports helmet A described in Embodiment 1, and also includes at least one of game guns B, game handles, sports vests C, game gloves, treadmills and sports shoes D, the game Firearms, game handles, sports vests, game gloves, treadmills and sports shoes are each signally connected to the helmet.
[0030] The sports vest, the game gun, the game handle, the game glove, the sports shoes and the treadmill are each provided with a vibrating part that can generate vibrations, and the game gun, the game handle, the game glove and the sports shoes have collection directions and angles respectively. The terminal sensor of , the terminal sensor is an angle and direction sensor.
[0031] The helmet can be combined with auxiliary terminals such as game guns, game handles, sports vests, game gloves, treadmills and / or sports shoes, so that the human-computer int...
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