Approximate Soft Shadow Rendering of 3D Scene Using Position Sensitive Visibility Smoothing Filter
A smooth filtering, three-dimensional scene technology, applied in 3D image processing, instruments, calculations, etc., can solve the problem that the realism of approximate soft shadows is not very high
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[0026] In order to make the features and advantages of the present invention clearer, the present invention will be further described below in conjunction with specific embodiments.
[0027] In this embodiment, the CPU of the computer system selects Intel(R) Xeon(R) CPU E3-1225 v3 @3.20GHz, the memory selects Kingston 8GB DDR3 1333, the disk selects Buffalo HD-CE 1.5 TU2, and the graphics card selects NVidia Quadro K2000; The computer operating system is Windows 7, and the software programming tool is VC++ 2010. In this embodiment, the number of pixel rows in the virtual pixel plane is 768, and the number of pixel columns in the virtual pixel plane is 1024; the three-dimensional scene is an indoor scene, and one directional point light source is used to illuminate the three-dimensional scene downward from the ceiling.
[0028] According to the process of the shadow mapping method, first place the camera at the position of the directional point light source, and make the front direc...
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