Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method, device, processor and terminal for processing facial model of game character

A face model and game character technology, applied in the computer field, can solve the problems of low fault tolerance rate, high complexity of face pinching function operation, poor scalability, etc., to simplify the amount of calculation, solve high complexity, and reduce complexity Effect

Active Publication Date: 2019-01-29
NETEASE (HANGZHOU) NETWORK CO LTD
View PDF7 Cites 8 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At least some embodiments of the present invention provide a processing method, device, processor, and terminal for a facial model of a game character, so as to at least solve the problem of high operational complexity and poor scalability of the face pinching function designed for games in the related art , technical problems with low fault tolerance rate

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method, device, processor and terminal for processing facial model of game character
  • Method, device, processor and terminal for processing facial model of game character
  • Method, device, processor and terminal for processing facial model of game character

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0033] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0034] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a method, a device, a processor and a terminal for processing a face model of a game character. The method comprises the following steps of: acquiring a feature point set of each of a plurality of presegmented parts contained in a facial model of a game character; associating feature points in a feature point set with weights of corresponding parts in a facial model; in response to a first touch operation acting on the facial model, a feature point of a corresponding portion of the facial model for the first touch operation is acquired and the feature point is transformed into a position. In response to a second touch operation acting on the facial model, a currently adjusted portion in the facial model is determined based on the positional relationship of the ray generated from the position information of the camera and the second touch operation with each feature point in the feature point set. The invention solves the technical problems of high complexity, poor scalability and low fault tolerance of the face pinching function designed for the game in the related art.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a processing method, device, processor and terminal for a facial model of a game character. Background technique [0002] With the popularity of mobile devices, mobile games have shown a blowout explosion. In order to attract more game players, more and more massively multiplayer online role-playing game (MMORPG) mobile games have added a face pinching function when creating game characters to help gamers customize the appearance of their favorite game characters. Make game players feel that there is a unique game character created by themselves in the game, thereby enhancing the player's sense of substitution in the game process, attracting game players to love this game more, and increasing the retention rate of this mobile game. However, in the process of pinching the face of a game character, how to make the player conveniently select the part to be pinched will directly aff...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40A63F13/52A63F13/42A63F13/822
CPCA63F13/42A63F13/52A63F13/822G06T13/40A63F2300/807
Inventor 陈艺
Owner NETEASE (HANGZHOU) NETWORK CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products