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Method for realizing smooth loading of external picture set based on Unity 3D characteristics

A picture collection and picture format technology, applied in image enhancement, image analysis, image coding, etc., can solve problems such as poor user experience and huge impact on fluency, and achieve the effects of avoiding loss, excellent convenience, and ensuring safety

Pending Publication Date: 2020-03-31
江苏火米互动科技有限公司
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AI Technical Summary

Problems solved by technology

[0003] Most of the current image collection loading methods are mostly directly loaded by the main thread, and the processing process is all in the main thread. For example, using U3D's own Resources.Load(), AssetBundle package and WWW method, using this method to load a large number of images is very smooth The speed has a huge impact and the user experience is poor. Therefore, we propose a way to achieve smooth loading of external image collections based on Unity3D features.

Method used

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  • Method for realizing smooth loading of external picture set based on Unity 3D characteristics

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Embodiment Construction

[0017] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0018] see figure 1 , the present invention provides a technical solution: a way to realize the smooth loading of external picture sets based on the characteristics of Unity3D, including a main thread and multiple threads, the main thread is used to obtain the address information of the picture set, and the acquisition of the address information of the picture set is done by refreshing Realize content presentation, the content presentation extracts team data a...

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Abstract

The invention discloses a method for realizing smooth loading of an external picture set based on Unity 3D characteristics. The system comprises a main thread and multiple threads; the main thread isused for acquiring picture set address information; the obtained picture set address information is refreshed to realize content presentation; the content presentation extracts team data according toa main thread refresh rate; the main thread is connected with multiple threads, the multiple threads are used for cyclically loading data, the multiple threads are further used for a data queue, the data queue can obtain team data, the output end of the team sequence is connected with content presentation, and the main thread loads picture set file path information at a time. The method for realizing the smooth loading of the external picture set based on the Unity 3D characteristics is applied to a unique operation mechanism of a Unity 3D engine, the constant loading and use of a large numberof picture sets are obviously improved, resources can be flexibly replaced, and the operation fluency is ensured, so that the technical method is relatively excellent in efficiency, universality, fluency and convenience.

Description

technical field [0001] The invention relates to the technical field of image loading, in particular to a method for realizing smooth loading of external image collections based on the characteristics of Unity3D. Background technique [0002] In view of the single main thread running characteristic of Unity3D (hereinafter referred to as U3D), through the cooperation of multi-thread asynchronous operation, the content of the picture collection is loaded for U3D use. At present, it has broad application prospects. For example, this technology can be used in products such as: electronic flip book, content query, magic mirror wall and so on. [0003] Most of the current image collection loading methods are mostly directly loaded by the main thread, and the processing process is all in the main thread. For example, using U3D's own Resources.Load(), AssetBundle package and WWW method, using this method to load a large number of images is very smooth The speed has a huge impact and...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/957G06F21/55G06T7/00G06F11/14G06F21/84G06F21/62G06T9/00
CPCG06F16/9574G06F21/552G06T7/0002G06F11/1458G06F21/84G06F21/6245G06T9/00G06T2207/30168
Inventor 谭浩翔
Owner 江苏火米互动科技有限公司
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