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Settlement method and device for live streaming battle, equipment and medium

A combat value and corresponding relationship technology, applied in the settlement method, equipment and media, and device fields of live broadcast battles, can solve the problems of wasting server computing resources, and achieve the effects of avoiding the waste of computing resources, enhancing the sense of participation, and improving the probability of winning

Active Publication Date: 2020-06-19
GUANGZHOU KUGOU COMP TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Based on the above situation, when the result of the live battle is obvious but the timing of the live battle is not yet over, the host client participating in the live battle still has to wait for the live broadcast platform server to settle the result of the live battle before exiting the live battle. In the process, the computing resources of the server are wasted

Method used

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  • Settlement method and device for live streaming battle, equipment and medium
  • Settlement method and device for live streaming battle, equipment and medium
  • Settlement method and device for live streaming battle, equipment and medium

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Embodiment Construction

[0065] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0066] First of all, the nouns involved in the embodiments of the present application are introduced:

[0067] Live broadcast: Refers to users watching videos in real time on different live broadcast platforms through the network, and the video content of the video is generated or uploaded in real time by the host. Users can communicate with the anchor in real time by sending messages such as bullet screens and comments, which is an emerging social networking method.

[0068] Battle (PK): Refers to the fact that anchors on the same live broadcast platform can compete against each other, for example, in talent competitions, users watch at least two anchors compete through the live broadcast room. Spectator users voluntarily tip o...

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Abstract

The invention discloses a live streaming battle settlement method and device, equipment and a medium, and relates to the field of live streaming. The method is applied to a server and comprises the steps that a first anchor client and a second anchor client are acquired, and the first anchor client and the second anchor client are anchor clients performing live streaming battle; in response to thefact that the user client sends a first virtual prop to a target anchor client, a battle value is added to the target anchor client according to a first addition rule, and the target anchor client isone of the first anchor client and a second anchor client; in response to the fact that the first anchor client and the second anchor client meet the battle condition, a second addition rule is obtained, and a second score value corresponding to at least one virtual prop in the second addition rule is larger than a first score value corresponding to the first addition rule; and in response to thefact that the user client sends a second virtual prop to the target anchor client, adding a battle value to the target anchor client according to a second addition rule.

Description

technical field [0001] The present application relates to the live broadcast field, and in particular to a settlement method, device, equipment and medium for a live broadcast match. Background technique [0002] Live broadcast means that the server sends the live video stream provided by the anchor client to each user client watching the live broadcast through multicast or broadcast. [0003] At least two host clients can conduct live battles on the same live broadcast platform. Taking the battle between two anchor clients as an example, the live broadcast platform server adds the two anchor clients to the same live broadcast room, and the users who watch the two anchor clients give virtual gifts to the anchors they support through the user client, and the live broadcast platform will give The gifts are converted into votes or points. When a game is over, the live broadcast platform will settle the results of the battle, and the anchor client with the most votes or points...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/235H04N21/258H04N21/431H04N21/435H04N21/45H04N21/475H04N21/4784H04N21/4788H04N21/488
CPCH04N21/2187H04N21/235H04N21/25866H04N21/4316H04N21/435H04N21/4508H04N21/4756H04N21/4788H04N21/4884H04N21/4784H04N21/4882
Inventor 黄桂志
Owner GUANGZHOU KUGOU COMP TECH CO LTD
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