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Somatosensory health entertainment system based on wearable inertial perception and working method thereof

An entertainment system and inertial sensing technology, applied in the field of somatosensory health entertainment system, can solve the problems of limited handle operation or keyboard operation, poor user experience, etc., and achieve the effect of improving game experience

Inactive Publication Date: 2020-06-23
张衡 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of this application is to provide a somatosensory health entertainment system based on wearable inertial perception and its working method, so as to solve the problem that current virtual reality games are limited to handle operation or keyboard operation, resulting in poor user experience

Method used

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  • Somatosensory health entertainment system based on wearable inertial perception and working method thereof
  • Somatosensory health entertainment system based on wearable inertial perception and working method thereof
  • Somatosensory health entertainment system based on wearable inertial perception and working method thereof

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Embodiment Construction

[0062] The core of this application is to provide a wearable inertial perception-based somatosensory health entertainment system and its working method, which realizes a somatosensory game based on virtual reality technology, which can sense changes in user's body movements and determine the corresponding movement types. Finally, according to the The action type controls the trajectory of the target virtual object in the virtual scene, which significantly improves the user's gaming experience.

[0063] In order to enable those skilled in the art to better understand the solution of the present application, the present application will be further described in detail below in conjunction with the drawings and specific implementation methods. Apparently, the described embodiments are only some of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making ...

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PUM

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Abstract

The invention discloses a somatosensory health entertainment system based on wearable inertial perception. The somatosensory health entertainment system comprises inertial sensing nodes deployed at aplurality of human body parts, a data acquisition server, a data analysis server and virtual reality equipment. According to the system, the somatosensory game based on the virtual reality technologyis realized; the wearable inertial sensing node can be used for sensing the body movement change of the user, the corresponding movement type is determined through data processing and data analysis, and finally, the virtual reality equipment is used for controlling the movement track of the target virtual object in the virtual scene according to the movement type, so that the game experience of the user is remarkably improved. In addition, the invention further provides a working method of the somatosensory health entertainment system based on wearable inertial perception, and the technical effect of the somatosensory health entertainment system corresponds to the technical effect of the system.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a wearable inertial sensing-based somatosensory health entertainment system and its working method. Background technique [0002] Virtual Reality (Virtual Reality), also known as virtual technology and virtual environment, is a brand-new practical technology developed in the 20th century. It uses computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision and other senses, allowing users to Users feel as if they are actually there, and can observe things in three-dimensional space instantly and without limitation. [0003] With the improvement of people's living standards and the acceleration of the pace of life, virtual reality technology is more and more widely used in sports, health and entertainment. However, current virtual reality games are limited to handle or keyboard operations, and there is a lack of somatos...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/211A63F13/212A63F13/812G06K9/62G06N3/04G08C17/02H04L29/06
CPCA63F13/211A63F13/212A63F13/812G08C17/02H04L69/163G06N3/045G06F18/2135G06F18/241
Inventor 张衡刘敬伟
Owner 张衡
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