Game picture rendering method and device, and electronic equipment

A game and screen technology, applied in the computer field, can solve the problem of too many map background elements, unable to complete the loading in time, etc.

Pending Publication Date: 2021-07-06
广州三七互娱科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of this application is to at least solve one of the technical problems existing in the prior art, to provide a game screen rendering method, device and electronic equipment, so as to prevent the map background of the current game interface from being loaded in time due to too many elements

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  • Game picture rendering method and device, and electronic equipment
  • Game picture rendering method and device, and electronic equipment
  • Game picture rendering method and device, and electronic equipment

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Embodiment Construction

[0045] This part will describe the specific embodiment of the application in detail. The preferred embodiment of the application is shown in the accompanying drawings. Each technical feature and overall technical solution of the application, but it should not be understood as a limitation on the protection scope of the application.

[0046]In order to improve the playability of electronic games, current electronic games usually have multiple game modes for players to use. Wherein, the game modes include role-playing game mode (Role-playing game, RPG), action role-playing game mode (Action Role Playing Game, A-RPG), strategic role-playing game mode (Strategy Role-Playing Game, S-RPG), Multiplayer Online Battle Arena (MOBA), Shooter game (STG), First-person Shooting (FPS), Action Game (ACT) , Third-person shooting game (Third PersonalShooting Game, TPS) and strategy game mode (Simulation Game, SLG), etc. In the above-mentioned types of games, when the game screen is loaded, th...

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PUM

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Abstract

The invention discloses a game picture rendering method and device, and electronic equipment. The method comprises the following steps: acquiring a moving path of a game role; acquiring a to-be-loaded target game picture in a game map according to the moving path; and preloading the map model of the target game picture, acquiring the map data of a to-be-rendered area in the map model when it is detected that the target game picture exists in a current display interface, and rendering the map model according to the map data of the to-be-rendered area.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a game screen rendering method, device and electronic equipment. Background technique [0002] When loading the game screen, the background map is usually loaded in real time according to the movement of the game character. However, this loading method depends on the computing power of the GPU. When there are a large number of objects with added details in the background map, the real-time computing workload of the GPU is too large, which may cause the map background of the current game interface to not be loaded in time, affecting the user experience. Contents of the invention [0003] The purpose of this application is to solve at least one of the technical problems in the prior art, and provide a game screen rendering method, device and electronic equipment, so as to prevent the map background of the current game interface from being loaded in time due to too man...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/56
CPCA63F13/52A63F13/56A63F2300/30
Inventor 刘舟袁尧沈琳焘施坤省黎煌达张志稳
Owner 广州三七互娱科技有限公司
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