Storing method and system of playing map and obtaining method and system of playing map

A technology for maps and games, applied in the fields of instruments, computing, electrical digital data processing, etc., can solve the problems that game maps occupy large storage space, reduce game visual effects, and reduce game entertainment, etc., and achieve a fast and effective reading process. High-quality visual effects, the effect of reducing storage space

Inactive Publication Date: 2007-04-18
BEIJING KINGSOFT SOFTWARE +1
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  • Summary
  • Abstract
  • Description
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AI Technical Summary

Problems solved by technology

[0007] Although the method of reducing the precision of the height value can reduce the storage space when storing the game map to a certain extent, reducing the precision of the height value also reduces the surface precision in the game map, which will reduce the visual effect of the game

Method used

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  • Storing method and system of playing map and obtaining method and system of playing map
  • Storing method and system of playing map and obtaining method and system of playing map
  • Storing method and system of playing map and obtaining method and system of playing map

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Embodiment Construction

[0041] The present invention is a game map storage method and system, and a game map acquisition method and system. In order to make the purpose, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0042] First, the stored procedure of the map file will be described. Referring to Fig. 1, the present invention divides the game map into blocks, and then compresses the map blocks into blocks.

[0043] Step 101: Divide the map into map blocks of a predetermined size, and number each map block.

[0044] Step 102: Compress the decomposed map blocks and store them in the data block part of the map file.

[0045] The map file structure is shown in Figure 2, the map file includes a file header and compressed data blocks.

[0046] The file header is another record table, which stores the identification information of the current map and the index...

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Abstract

The invention supplies game map storage and acquisition method. It includes the following steps: decomposing the game map to map block with given size; distributing one unique identification for each block; compressing it and storing the map identification information, unique identification, compressed length and stored position address information of each block in the map file; while triggering to read game map information, searching map file by the identification information, searching and computing map block stored address and length by unique identification; decompressing the compressed map block and displaying. The invention also supplies game map storage and acquisition system includes catching unit, partitioning unit, numbering unit, compressing/decompressing unit, storage unit, display unit, computing unit, and acquisition unit.

Description

technical field [0001] The invention relates to screen display technology, in particular to a game map storage method and system, and a game map display method and system. Background technique [0002] The game map, also known as the game scene, is an important element that enables players to integrate into the game. In particular, the 3D outdoor game map is characterized by a wide field of vision. In order to fully highlight this feature, current 3D games use height maps to create the surface. In order to meet the higher and higher requirements of game players, the area of ​​the outdoor game map is also getting larger and larger, so the size of the height map is also rapidly increasing. After storing the height map as a map file, the map file is too large and takes up too much storage space. [0003] The height map mentioned above actually refers to a two-dimensional array used to store terrain information. Terrain information actually refers to a series of grids with d...

Claims

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Application Information

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IPC IPC(8): G06F17/30G06F19/00
Inventor 陈敏
Owner BEIJING KINGSOFT SOFTWARE
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