Game controller and game processing method thereof

A game controller and control parameter technology, applied in the field of electronic games, can solve the problems of not being good enough in fidelity and experience, unable to bring users feeling, vibration direction, and uncontrollable force, etc., to achieve the effect of realistic game experience

Active Publication Date: 2009-08-05
LENOVO (BEIJING) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] Although this type of game controller with vibration feedback adds vibration, the direction and intensity of the vibration are uncontrollable. Therefore, when playing some games, the fidelity and experience of the real feeling brought to the user are not good enough.
[0011] For example, when playing an electronic tennis game, no matter how fast the user swings the game controller, the speed of the e

Method used

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  • Game controller and game processing method thereof
  • Game controller and game processing method thereof
  • Game controller and game processing method thereof

Examples

Experimental program
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no. 1 example

[0079] In the first embodiment of the present invention, a tennis electronic game is taken as an example for detailed description.

[0080] The present invention will be described in detail below by taking different situations in the tennis electronic game as examples.

[0081] In the first case, it is assumed that the movement of the tennis ball in the game does not have rotation. At the same time, the vibration module includes:

[0082] the first vibration unit is used to generate rotation;

[0083] The second vibration unit is used to generate vibration in the up and down direction;

[0084] The third vibration unit is used to generate vibration in the forward direction.

[0085] Such as figure 2 As shown, the main body includes a handle and a racket surface, and the vibration module is set on the handle part. The racket surface is divided into 4 areas by dotted line X and dotted line Y, which are A area, B area, C area and D area. At the same time, the figure also inc...

no. 2 example

[0124] In the second embodiment of the present invention, a baseball video game is taken as an example for detailed description.

[0125] The present invention will be described in detail below by taking different situations in a baseball video game as an example.

[0126] Due to the difference between baseball and tennis ball, the baseball acts on the baseball bat, and basically does not produce rotational force on the baseball bat. It mainly produces backward, upward and downward forces on the baseball bat as a whole. Force does not need to consider the positional relationship between the vibration unit and the grip point, but the forward or backward vibration needs to consider the positional relationship between the vibration unit and the grip point, which is basically the same as the first embodiment, and will not be repeated here repeat.

[0127] In the first case, it is assumed that the movement of the baseball in the game does not have rotation. At the same time, the v...

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PUM

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Abstract

The invention provides a game controller and a game processing method thereof, wherein the game controller comprises a body and a vibration module which is arranged on the body and is used for receiving control parameters and generating vibration according to the control parameters, and the control parameters are related to moving information of the body and/or moving information of an action object in an electronic game of the body. The game controller generates different vibrations according to different conditions (such as different moving speeds, different moving information of the action object, or different action points of the game controller and the action object, and the like), thereby giving users more vivid game feelings.

Description

technical field [0001] The invention relates to the technical field of electronic games, in particular to a game controller and a game processing method thereof. Background technique [0002] In the field of traditional electronic games, users control the game by operating the buttons or joysticks on the controller, such as baseball, tennis, badminton and other equipment ball games, the user controls the ball through the buttons instead of actually swinging the racket To achieve the control of the ball, therefore, for the user, this type of electronic game lacks realistic feeling. [0003] In order to improve the shortcoming that users lack realistic experience when playing electronic games, another type of electronic games has emerged. The game controllers of this type of electronic games are similar to real devices, so they can bring users a certain degree of real experience. . [0004] Such as game controllers for car driving games with brakes, steering wheels and other...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/02A63F13/285A63F13/54
Inventor 李众庆倪绪能陈玉泉
Owner LENOVO (BEIJING) CO LTD
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