Game controller and game processing method thereof
A game controller and control parameter technology, applied in the field of electronic games, can solve the problems of not being good enough in fidelity and experience, unable to bring users feeling, vibration direction, and uncontrollable force, etc., to achieve the effect of realistic game experience
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no. 1 example
[0079] In the first embodiment of the present invention, a tennis electronic game is taken as an example for detailed description.
[0080] The present invention will be described in detail below by taking different situations in the tennis electronic game as examples.
[0081] In the first case, it is assumed that the movement of the tennis ball in the game does not have rotation. At the same time, the vibration module includes:
[0082] the first vibration unit is used to generate rotation;
[0083] The second vibration unit is used to generate vibration in the up and down direction;
[0084] The third vibration unit is used to generate vibration in the forward direction.
[0085] Such as figure 2 As shown, the main body includes a handle and a racket surface, and the vibration module is set on the handle part. The racket surface is divided into 4 areas by dotted line X and dotted line Y, which are A area, B area, C area and D area. At the same time, the figure also inc...
no. 2 example
[0124] In the second embodiment of the present invention, a baseball video game is taken as an example for detailed description.
[0125] The present invention will be described in detail below by taking different situations in a baseball video game as an example.
[0126] Due to the difference between baseball and tennis ball, the baseball acts on the baseball bat, and basically does not produce rotational force on the baseball bat. It mainly produces backward, upward and downward forces on the baseball bat as a whole. Force does not need to consider the positional relationship between the vibration unit and the grip point, but the forward or backward vibration needs to consider the positional relationship between the vibration unit and the grip point, which is basically the same as the first embodiment, and will not be repeated here repeat.
[0127] In the first case, it is assumed that the movement of the baseball in the game does not have rotation. At the same time, the v...
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