Data processing method applied to board game system

A game data and data processing technology, applied in the field of data processing, can solve problems such as it is difficult to see the game process clearly

Inactive Publication Date: 2011-07-13
FUJIAN BLUE HAT INTERACTIVE ENTERTAINMENT TECH LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Players play the game by placing pieces representing different meanings on the board. The entire game process can only be displayed through the board, and spectators can only watch around the board. If there are many people watching, it will be difficult for the outside audience to see the game clearly. the process of
Moreover, the attribute values ​​of chess pieces are fixed, and there is no way to modify their attribute information

Method used

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  • Data processing method applied to board game system
  • Data processing method applied to board game system
  • Data processing method applied to board game system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] The flow of the data processing method applied to the board game data processing system disclosed in this embodiment is as follows: figure 1 shown, including:

[0031] Step S11, read the attribute information of the chess piece and the attribute information of the chessboard unit where the chess piece is located;

[0032] The chessboard unit reads the attribute information of the chess pieces placed on it, usually including the camp information, role information, etc. of the chess pieces. The specific attribute content depends on the type of the game. For example, in an ordinary chess game, the attribute information of the chess pieces is camp Information, that is, the red side or the black side. If it is a digital war chess game, then the combat power attribute value of the chess piece also includes: combat power, defense ability, magic level, luck value, and vitality, etc., and the attributes of its role information are also It is more diverse and can include a varie...

Embodiment 2

[0043] The flow of the data processing method applied to the game system disclosed in this embodiment is as follows: figure 2 shown, including:

[0044] Step S21, read the role attribute and combat power attribute of the chess piece, and the terrain attribute information of the chessboard unit where the chess piece is located;

[0045] Step S22, converting the attribute information into a control signal and sending it;

[0046] Converting the role attributes of chess pieces and the terrain attribute information of chessboard units into control signals corresponding to corresponding roles and corresponding scenes;

[0047] Step S23, displaying the animation mode corresponding to the received attribute information according to the preset correspondence between the control signal and the animation mode;

[0048] According to the preset corresponding relationship, the animation scene of the read character corresponding to the character attribute of the chess piece on the terrai...

Embodiment 3

[0060] The combat power attribute value of a chess piece also includes: mobility, strength value, physical strength value, intelligence value, defense ability, magic level, luck value and vitality, etc. The modification of the combat power attribute value is to modify one or more of the above attribute types. To modify the value of the value, these attribute types are added to the pre-established matching relationship table, and the attribute type to be modified when there is no match is set. The relationship table is as follows Figure 4 shown. According to the above ideas, the flow of the data processing method disclosed in this embodiment is as follows: Figure 5 shown, including:

[0061] Step S31, read the role attribute and combat power attribute of the chess piece, and the terrain attribute information of the chessboard unit where the chess piece is located;

[0062] Step S32, converting the attribute information into a control signal and sending it;

[0063] Step S3...

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PUM

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Abstract

The embodiment of the invention discloses a data processing method applied to a board game data processing system. The system comprises chess pieces and a plurality of chessboard units, wherein readable attribute information is set in the chess pieces; and readable chessboard attribute information is set in the chessboard units. The method comprises the following steps of: reading the attribute information of the chess pieces and the attribute information of the chessboard units of the chess pieces; converting the attribute information into control signals, and sending the control signals; displaying animation modes corresponding to the received attribute information according to the preset corresponding relationship between the control signals and the animation modes; modifying the attribute information of the chess pieces according to the preset corresponding relationship between the attribute information of the chess pieces and the attribute information of the chessboard units; and storing the modified attribute information of the chess pieces. According to the data processing method applied to the game system, the purpose of modifying the attributes of the chess pieces according to the terrain attribute information of a chessboard is fulfilled, the attribute values of the chess pieces are variable, and the game process is more interesting.

Description

technical field [0001] The invention relates to data processing technology, in particular to a data processing method applied to a board game system. Background technique [0002] In people's daily entertainment life, board games account for a larger proportion, such as chess and go. Players play the game by placing pieces representing different meanings on the board. The entire game process can only be displayed through the board, and spectators can only watch around the board. If there are many people watching, it will be difficult for the outside audience to see the game clearly. the process of. Moreover, the attribute values ​​of chess pieces are fixed, and there is no method for modifying their attribute information. Contents of the invention [0003] In view of this, the present invention provides a data processing method based on a chess game system to realize the modification of chess piece attribute information, and its specific scheme is as follows: [0004] A...

Claims

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Application Information

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IPC IPC(8): G06F19/00
CPCA63F3/00643A63F3/02A63F3/00
Inventor 陈雷
Owner FUJIAN BLUE HAT INTERACTIVE ENTERTAINMENT TECH LTD
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