Data processing method applied to board game system
A game data and data processing technology, applied in the field of data processing, can solve problems such as it is difficult to see the game process clearly
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Embodiment 1
[0030] The flow of the data processing method applied to the board game data processing system disclosed in this embodiment is as follows: figure 1 shown, including:
[0031] Step S11, read the attribute information of the chess piece and the attribute information of the chessboard unit where the chess piece is located;
[0032] The chessboard unit reads the attribute information of the chess pieces placed on it, usually including the camp information, role information, etc. of the chess pieces. The specific attribute content depends on the type of the game. For example, in an ordinary chess game, the attribute information of the chess pieces is camp Information, that is, the red side or the black side. If it is a digital war chess game, then the combat power attribute value of the chess piece also includes: combat power, defense ability, magic level, luck value, and vitality, etc., and the attributes of its role information are also It is more diverse and can include a varie...
Embodiment 2
[0043] The flow of the data processing method applied to the game system disclosed in this embodiment is as follows: figure 2 shown, including:
[0044] Step S21, read the role attribute and combat power attribute of the chess piece, and the terrain attribute information of the chessboard unit where the chess piece is located;
[0045] Step S22, converting the attribute information into a control signal and sending it;
[0046] Converting the role attributes of chess pieces and the terrain attribute information of chessboard units into control signals corresponding to corresponding roles and corresponding scenes;
[0047] Step S23, displaying the animation mode corresponding to the received attribute information according to the preset correspondence between the control signal and the animation mode;
[0048] According to the preset corresponding relationship, the animation scene of the read character corresponding to the character attribute of the chess piece on the terrai...
Embodiment 3
[0060] The combat power attribute value of a chess piece also includes: mobility, strength value, physical strength value, intelligence value, defense ability, magic level, luck value and vitality, etc. The modification of the combat power attribute value is to modify one or more of the above attribute types. To modify the value of the value, these attribute types are added to the pre-established matching relationship table, and the attribute type to be modified when there is no match is set. The relationship table is as follows Figure 4 shown. According to the above ideas, the flow of the data processing method disclosed in this embodiment is as follows: Figure 5 shown, including:
[0061] Step S31, read the role attribute and combat power attribute of the chess piece, and the terrain attribute information of the chessboard unit where the chess piece is located;
[0062] Step S32, converting the attribute information into a control signal and sending it;
[0063] Step S3...
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