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A method of adding game materials in batches

A game material and material technology, applied in the game field, can solve problems such as unrealizable, no solution, prone to human error, etc., to avoid errors, improve development efficiency, and avoid game problems.

Active Publication Date: 2015-12-02
4399 NETWORK
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the prior art, when developers want to add materials to flash games, they can only manually add a certain game material, or manually write an xml configuration file. The operation is complicated and lengthy, and human errors are prone to occur, and batch processing cannot be performed.
And every time you add game materials, the form of adding game materials is relatively simple, and it is impossible to add game scenes, game animations and gameplay in a combined way, resulting in low efficiency when adding game materials
[0003] How to simplify the steps of adding game materials in batches, save users time and effort, make user operations more convenient, and improve game development efficiency, there is currently no effective solution

Method used

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  • A method of adding game materials in batches
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Embodiment Construction

[0029] In order to better understand the technical problems solved by the present invention and the technical solutions provided by the present invention, the following further describes the present invention in detail with reference to the accompanying drawings and embodiments. The specific embodiments described here are only used to explain the implementation of the present invention, but are not used to limit the present invention.

[0030] figure 1 Shows the method flow of adding game materials in batches, including: the client submits the game materials that have been produced, collected and processed; the material input server receives the adding request, responds and generates an XML configuration file, and generates The XML configuration file is packaged and uploaded to the material processor; the material processor processes the packaged XML configuration file according to the rules set by the game to generate a new XML configuration file; configures the new XML The file...

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Abstract

The invention relates to the field of games, and particularly discloses a method and a device for adding game materials in batch. The method comprises the following steps that a client submits an adding request of game materials, and a material input server receives the adding request, generates an XML (Extensive Makeup Language) configuration file by using the adding request, packs and uploads; a material processor generates a new XML configuration file according a rule set for a game, and unloads into a file server; the file server transmits to a material output server; the material output server generates a new game material; the new game material interacts with a webpage game, and the client reads the game material; the client accesses a webpage to operate the game material, and starts to making the game; and the client can extract the submitted request of the game material once again to repeatedly make the game. Due to the adoption of the method and the device, game materials can be updated conveniently and immediately in batch, human errors are avoided, and the game developing efficiency is increased.

Description

Technical field [0001] The invention relates to the field of games, in particular to a method for adding game materials in batches. Background technique [0002] In the prior art, when a developer wants to add a material to a flash game, he can only manually add a certain game material or manually write an xml configuration file, which is complicated and lengthy, prone to human errors, and cannot be processed in batches. Moreover, every time game materials are added, the form of adding game materials is relatively simple, and it is impossible to add a combination of game scenes, game animations and gameplay, resulting in low efficiency when adding game materials. [0003] How to simplify the steps of adding game materials in batches, save users time and energy, make user operations more convenient, and improve game development efficiency. There is currently no effective solution. Summary of the invention [0004] The technical problem solved by the present invention is to provide a...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F19/00G06F9/445H04L29/08
Inventor 许建彬
Owner 4399 NETWORK