A Method of Rendering Particles from Low Resolution to High Resolution Based on Double Buffering

A low-resolution, high-resolution technology, applied in the field of image processing, can solve the problems of low drawing efficiency, slow update speed, and high time occupancy rate, and achieve high drawing efficiency, fast update speed, and low time occupancy rate.

Active Publication Date: 2017-12-05
WUXI FANTIAN INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0015] In the process of realizing the present invention, the inventor found that there are at least defects such as slow update speed, low drawing efficiency and high time occupancy rate in the prior art

Method used

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  • A Method of Rendering Particles from Low Resolution to High Resolution Based on Double Buffering
  • A Method of Rendering Particles from Low Resolution to High Resolution Based on Double Buffering
  • A Method of Rendering Particles from Low Resolution to High Resolution Based on Double Buffering

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Embodiment Construction

[0054] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0055] According to an embodiment of the present invention, such as figure 1 , figure 2 , image 3 , Figure 4 and Figure 5 As shown, it provides a method of drawing particles from low resolution to high resolution based on double buffering, specifically, the double buffering technology is used to achieve particle effects, especially the particle effects drawn at low resolution and then upgraded to Realization method of particles at high resolution.

[0056] The low-resolution and high-resolution particle drawing method based on double buffering in this embodiment is a multi-threaded double-buffering technology, which greatly shortens the waiting time of the m...

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Abstract

The invention discloses a method for drawing particles with low resolution and high resolution based on double buffering, which mainly includes: performing initialization processing on the particles to be drawn through dynamic loading threads; Update processing; through the main thread, perform rendering and calculation processing on the particles to be drawn after the update processing. The method for rendering particles with low resolution and high resolution based on double buffering in the present invention can overcome the defects of slow update speed, low rendering efficiency and high time occupancy rate in the prior art, so as to achieve fast update speed, high rendering efficiency and The advantage of low time occupancy.

Description

technical field [0001] The present invention relates to the technical field of image processing, in particular, to a method for rendering particles from low resolution to high resolution based on double buffering. Background technique [0002] With the continuous development of online games, the self-developed online games are constantly innovating. The special effects in the game not only highlight the atmosphere of the game, but also give the picture a realistic effect and the powerful power of the characters, which greatly satisfies the player's spiritual strength. At the same time, it also greatly improves the artistic effect of the entire scene, so that the special effects can be more natural and real. [0003] The so-called game special effects are that we add additional colorful effects to the game scenes and characters, such as: the explosion effects of bullets emitted by weapons, the smoke after the force explosion, the burning flames, the rain and snow of weather c...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T1/20G06F17/50
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH
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